#DEFCE0

Closest named color: Beige (#F5F5DC). oklch(96.2% 0.049 147), rgb(222, 252, 224).

Aa

Black text reads best on this color (19.10:1).

About this color

#DEFCE0 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.049 and its hue 147°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.032 away. Black text reads best on it, at 19.10:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.049)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text19.10:1
White text1.09:1

Values

HEX#DEFCE0
RGBrgb(222, 252, 224)
HSLhsl(124, 83%, 93%)
OKLCHoklch(96.2% 0.049 147)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFCE0 1.09:1 Fails Lc 0.0 Not readable
Black text on #DEFCE0 19.10:1 AAA Lc 99.5 Preferred for body text
#DEFCE0 text on white 1.09:1 Fails Lc 0.0 Not readable
#DEFCE0 text on black 19.10:1 AAA Lc -100.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFCE0

    oklch(96.2% 0.049 147)

  2. Step 100

    100

    #E2EDE3

    oklch(93.5% 0.018 148.1)

  3. Step 200

    200

    #CBE0CC

    oklch(88.6% 0.035 146.6)

  4. Step 300

    300

    #A7CCAA

    oklch(80.9% 0.062 147.2)

  5. Step 400

    400

    #75B27C

    oklch(70.8% 0.1 147.2)

  6. Step 500

    500

    #4E9E5A

    oklch(63.1% 0.128 147.1)

  7. Step 600

    600

    #2D883F

    oklch(55.6% 0.138 147)

  8. Step 700

    700

    #1E7331

    oklch(49% 0.128 147.1)

  9. Step 800

    800

    #1C5E29

    oklch(42.7% 0.107 147)

  10. Step 900

    900

    #1E4D26

    oklch(37.7% 0.083 147.2)

  11. Step 950

    950

    #132D17

    oklch(26.9% 0.052 147.4)

Export this scale for Tailwind in the Tailwind colors tool

#DEFCE0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF6DF0.041
Deuteranopia (no green cones)#F8F3E10.039
Tritanopia (no blue cones)#DBFAF40.029
Achromatopsia (no color)#F4F4F40.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFCE0

    #DEFCE0

    oklch(96.2% 0.049 147)

  • #FFEBFE

    #FFEBFE

    oklch(96.1% 0.033 327.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFCE0

    #DEFCE0

    oklch(96.2% 0.049 147)

  • #F0F7D3

    #F0F7D3

    oklch(96.2% 0.048 116.2)

  • #D1FEF2

    #D1FEF2

    oklch(96.2% 0.049 177.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFCE0

    #DEFCE0

    oklch(96.2% 0.049 147)

  • #F4F0FF

    #F4F0FF

    oklch(96.3% 0.02 298.2)

  • #FFEDF2

    #FFEDF2

    oklch(96.2% 0.021 358.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFCE0

    #DEFCE0

    oklch(96.2% 0.049 147)

  • #EDF2FF

    #EDF2FF

    oklch(96.1% 0.018 269.1)

  • #FFEEEC

    #FFEEEC

    oklch(96.2% 0.019 25.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFCE0

    #DEFCE0

    oklch(96.2% 0.049 147)

  • #E6F5FF

    #E6F5FF

    oklch(96.2% 0.021 236.8)

  • #FFEBFE

    #FFEBFE

    oklch(96.1% 0.033 327.3)

  • #FFEFE4

    #FFEFE4

    oklch(96.2% 0.023 57)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFCE0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFCE0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.