#DEFBF5

Closest named color: Ice (#D6FFFA). oklch(96.6% 0.031 181.8), rgb(222, 251, 245).

Aa

Black text reads best on this color (19.22:1).

About this color

#DEFBF5 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.031 and its hue 182°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.22:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.031)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.22:1
White text1.09:1

Values

HEX#DEFBF5
RGBrgb(222, 251, 245)
HSLhsl(168, 78%, 93%)
OKLCHoklch(96.6% 0.031 181.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFBF5 1.09:1 Fails Lc 0.0 Not readable
Black text on #DEFBF5 19.22:1 AAA Lc 99.9 Preferred for body text
#DEFBF5 text on white 1.09:1 Fails Lc 0.0 Not readable
#DEFBF5 text on black 19.22:1 AAA Lc -101.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFBF5

    oklch(96.6% 0.031 181.8)

  2. Step 100

    100

    #E2ECEA

    oklch(93.5% 0.011 182.9)

  3. Step 200

    200

    #CADEDA

    oklch(88.5% 0.022 182.5)

  4. Step 300

    300

    #A5CAC2

    oklch(81% 0.041 180.6)

  5. Step 400

    400

    #72AEA3

    oklch(70.7% 0.065 181.6)

  6. Step 500

    500

    #499A8D

    oklch(63.2% 0.082 181.7)

  7. Step 600

    600

    #248477

    oklch(55.6% 0.089 181.9)

  8. Step 700

    700

    #147064

    oklch(49.2% 0.083 181.6)

  9. Step 800

    800

    #165B52

    oklch(42.7% 0.068 182.4)

  10. Step 900

    900

    #1B4B44

    oklch(37.8% 0.053 182.3)

  11. Step 950

    950

    #112C28

    oklch(27% 0.034 182.9)

Export this scale for Tailwind in the Tailwind colors tool

#DEFBF5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F7F50.033
Deuteranopia (no green cones)#F2F3F60.031
Tritanopia (no blue cones)#D7FCF90.009
Achromatopsia (no color)#F5F5F50.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFBF5

    #DEFBF5

    oklch(96.6% 0.031 181.8)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFBF5

    #DEFBF5

    oklch(96.6% 0.031 181.8)

  • #E5FAE9

    #E5FAE9

    oklch(96.5% 0.031 151.2)

  • #DFF9FF

    #DFF9FF

    oklch(96.5% 0.028 213.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFBF5

    #DEFBF5

    oklch(96.6% 0.031 181.8)

  • #FFEDFC

    #FFEDFC

    oklch(96.5% 0.028 331.2)

  • #FFF0ED

    #FFF0ED

    oklch(96.6% 0.017 31.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFBF5

    #DEFBF5

    oklch(96.6% 0.031 181.8)

  • #F6F1FF

    #F6F1FF

    oklch(96.6% 0.019 302.2)

  • #FFF1E5

    #FFF1E5

    oklch(96.6% 0.022 63.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFBF5

    #DEFBF5

    oklch(96.6% 0.031 181.8)

  • #F0F3FF

    #F0F3FF

    oklch(96.5% 0.016 274.8)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

  • #FBF4DD

    #FBF4DD

    oklch(96.7% 0.031 92.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFBF5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFBF5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.