#DEFBF4

Closest named color: Ice (#D6FFFA). oklch(96.5% 0.032 179.5), rgb(222, 251, 244).

Aa

Black text reads best on this color (19.21:1).

About this color

#DEFBF4 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.032 and its hue 179°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.21:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.032)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.21:1
White text1.09:1

Values

HEX#DEFBF4
RGBrgb(222, 251, 244)
HSLhsl(166, 78%, 93%)
OKLCHoklch(96.5% 0.032 179.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFBF4 1.09:1 Fails Lc 0.0 Not readable
Black text on #DEFBF4 19.21:1 AAA Lc 99.9 Preferred for body text
#DEFBF4 text on white 1.09:1 Fails Lc 0.0 Not readable
#DEFBF4 text on black 19.21:1 AAA Lc -101.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFBF4

    oklch(96.5% 0.032 179.5)

  2. Step 100

    100

    #E2EDEA

    oklch(93.7% 0.012 178)

  3. Step 200

    200

    #CADED9

    oklch(88.4% 0.022 179.1)

  4. Step 300

    300

    #A5CAC1

    oklch(81% 0.041 178.8)

  5. Step 400

    400

    #73AEA2

    oklch(70.7% 0.064 180.2)

  6. Step 500

    500

    #499A8B

    oklch(63.1% 0.083 179.7)

  7. Step 600

    600

    #258475

    oklch(55.5% 0.089 180)

  8. Step 700

    700

    #147062

    oklch(49.1% 0.084 179.5)

  9. Step 800

    800

    #165B50

    oklch(42.6% 0.069 179.8)

  10. Step 900

    900

    #1B4B42

    oklch(37.7% 0.054 178.9)

  11. Step 950

    950

    #112C27

    oklch(27% 0.035 179.9)

Export this scale for Tailwind in the Tailwind colors tool

#DEFBF4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F7F40.033
Deuteranopia (no green cones)#F3F3F50.032
Tritanopia (no blue cones)#D7FCF90.010
Achromatopsia (no color)#F5F5F50.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFBF4

    #DEFBF4

    oklch(96.5% 0.032 179.5)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFBF4

    #DEFBF4

    oklch(96.5% 0.032 179.5)

  • #E6FAE8

    #E6FAE8

    oklch(96.6% 0.032 148.2)

  • #DDFAFF

    #DDFAFF

    oklch(96.6% 0.031 209.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFBF4

    #DEFBF4

    oklch(96.5% 0.032 179.5)

  • #FFEDFD

    #FFEDFD

    oklch(96.5% 0.029 329.3)

  • #FFF0ED

    #FFF0ED

    oklch(96.6% 0.017 31.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFBF4

    #DEFBF4

    oklch(96.5% 0.032 179.5)

  • #F5F1FF

    #F5F1FF

    oklch(96.5% 0.019 299.1)

  • #FFF1E6

    #FFF1E6

    oklch(96.6% 0.021 60.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFBF4

    #DEFBF4

    oklch(96.5% 0.032 179.5)

  • #EFF3FF

    #EFF3FF

    oklch(96.5% 0.017 271.2)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

  • #FCF3DC

    #FCF3DC

    oklch(96.5% 0.032 89.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFBF4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFBF4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.