#DEFBF1

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.033 172.9), rgb(222, 251, 241).

Aa

Black text reads best on this color (19.17:1).

About this color

#DEFBF1 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.033 and its hue 173°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.015 away. Black text reads best on it, at 19.17:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.033)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.17:1
White text1.09:1

Values

HEX#DEFBF1
RGBrgb(222, 251, 241)
HSLhsl(159, 78%, 93%)
OKLCHoklch(96.4% 0.033 172.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFBF1 1.09:1 Fails Lc 0.0 Not readable
Black text on #DEFBF1 19.17:1 AAA Lc 99.8 Preferred for body text
#DEFBF1 text on white 1.09:1 Fails Lc 0.0 Not readable
#DEFBF1 text on black 19.17:1 AAA Lc -101.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFBF1

    oklch(96.4% 0.033 172.9)

  2. Step 100

    100

    #E2EDE9

    oklch(93.7% 0.013 172.4)

  3. Step 200

    200

    #CADED7

    oklch(88.4% 0.023 172.8)

  4. Step 300

    300

    #A6CABE

    oklch(80.9% 0.042 173)

  5. Step 400

    400

    #73AF9C

    oklch(70.7% 0.069 172.3)

  6. Step 500

    500

    #4A9B84

    oklch(63.2% 0.088 172.4)

  7. Step 600

    600

    #26856E

    oklch(55.6% 0.094 173)

  8. Step 700

    700

    #16715C

    oklch(49.2% 0.088 172.8)

  9. Step 800

    800

    #175C4B

    oklch(42.8% 0.073 172.6)

  10. Step 900

    900

    #1C4B3F

    oklch(37.6% 0.055 173.8)

  11. Step 950

    950

    #122C25

    oklch(27% 0.035 173.9)

Export this scale for Tailwind in the Tailwind colors tool

#DEFBF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F7F10.035
Deuteranopia (no green cones)#F3F3F20.032
Tritanopia (no blue cones)#D8FCF80.011
Achromatopsia (no color)#F4F4F40.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFBF1

    #DEFBF1

    oklch(96.4% 0.033 172.9)

  • #FFEEF4

    #FFEEF4

    oklch(96.4% 0.02 354)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFBF1

    #DEFBF1

    oklch(96.4% 0.033 172.9)

  • #E7F9E5

    #E7F9E5

    oklch(96.3% 0.033 142.5)

  • #DBFAFD

    #DBFAFD

    oklch(96.4% 0.032 203.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFBF1

    #DEFBF1

    oklch(96.4% 0.033 172.9)

  • #FDEDFF

    #FDEDFF

    oklch(96.4% 0.029 322.4)

  • #FFEFEE

    #FFEFEE

    oklch(96.4% 0.017 21.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFBF1

    #DEFBF1

    oklch(96.4% 0.033 172.9)

  • #F3F1FF

    #F3F1FF

    oklch(96.4% 0.019 292.6)

  • #FFF0E7

    #FFF0E7

    oklch(96.5% 0.02 53.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFBF1

    #DEFBF1

    oklch(96.4% 0.033 172.9)

  • #EDF4FF

    #EDF4FF

    oklch(96.5% 0.017 259.4)

  • #FFEEF4

    #FFEEF4

    oklch(96.4% 0.02 354)

  • #FEF2DB

    #FEF2DB

    oklch(96.5% 0.033 83.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFBF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFBF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.