#DEFBEE

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.035 166.9), rgb(222, 251, 238).

Aa

Black text reads best on this color (19.13:1).

About this color

#DEFBEE is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.035 and its hue 167°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.017 away. Black text reads best on it, at 19.13:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.035)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.13:1
White text1.09:1

Values

HEX#DEFBEE
RGBrgb(222, 251, 238)
HSLhsl(153, 78%, 93%)
OKLCHoklch(96.4% 0.035 166.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFBEE 1.09:1 Fails Lc 0.0 Not readable
Black text on #DEFBEE 19.13:1 AAA Lc 99.7 Preferred for body text
#DEFBEE text on white 1.09:1 Fails Lc 0.0 Not readable
#DEFBEE text on black 19.13:1 AAA Lc -100.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFBEE

    oklch(96.4% 0.035 166.9)

  2. Step 100

    100

    #E2EDE8

    oklch(93.6% 0.013 167.2)

  3. Step 200

    200

    #CBDFD6

    oklch(88.6% 0.025 167)

  4. Step 300

    300

    #A6CABA

    oklch(80.8% 0.044 166.5)

  5. Step 400

    400

    #74AF97

    oklch(70.6% 0.071 166.9)

  6. Step 500

    500

    #4B9B7E

    oklch(63% 0.091 167.4)

  7. Step 600

    600

    #288667

    oklch(55.7% 0.1 166.8)

  8. Step 700

    700

    #197155

    oklch(49.1% 0.092 166.6)

  9. Step 800

    800

    #195C46

    oklch(42.7% 0.076 167)

  10. Step 900

    900

    #1C4C3B

    oklch(37.8% 0.06 167)

  11. Step 950

    950

    #122C22

    oklch(26.9% 0.038 166.4)

Export this scale for Tailwind in the Tailwind colors tool

#DEFBEE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F7ED0.034
Deuteranopia (no green cones)#F4F3EF0.033
Tritanopia (no blue cones)#D8FBF70.013
Achromatopsia (no color)#F4F4F40.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFBEE

    #DEFBEE

    oklch(96.4% 0.035 166.9)

  • #FFEDF6

    #FFEDF6

    oklch(96.3% 0.023 345.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFBEE

    #DEFBEE

    oklch(96.4% 0.035 166.9)

  • #E8F9E2

    #E8F9E2

    oklch(96.3% 0.035 137.5)

  • #D9FBFB

    #D9FBFB

    oklch(96.4% 0.035 196.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFBEE

    #DEFBEE

    oklch(96.4% 0.035 166.9)

  • #FAEEFF

    #FAEEFF

    oklch(96.3% 0.026 316.1)

  • #FFEEEF

    #FFEEEF

    oklch(96.3% 0.018 13.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFBEE

    #DEFBEE

    oklch(96.4% 0.035 166.9)

  • #F2F1FF

    #F2F1FF

    oklch(96.3% 0.019 289.3)

  • #FFEFE8

    #FFEFE8

    oklch(96.3% 0.02 45.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFBEE

    #DEFBEE

    oklch(96.4% 0.035 166.9)

  • #ECF4FF

    #ECF4FF

    oklch(96.4% 0.017 256.3)

  • #FFEDF6

    #FFEDF6

    oklch(96.3% 0.023 345.7)

  • #FFF1DD

    #FFF1DD

    oklch(96.4% 0.03 77)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFBEE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFBEE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.