#DEFBE7

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.04 155.5), rgb(222, 251, 231).

Aa

Black text reads best on this color (19.05:1).

About this color

#DEFBE7 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.040 and its hue 155°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.024 away. Black text reads best on it, at 19.05:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.040)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.05:1
White text1.10:1

Values

HEX#DEFBE7
RGBrgb(222, 251, 231)
HSLhsl(139, 78%, 93%)
OKLCHoklch(96.2% 0.04 155.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFBE7 1.10:1 Fails Lc 0.0 Not readable
Black text on #DEFBE7 19.05:1 AAA Lc 99.4 Preferred for body text
#DEFBE7 text on white 1.10:1 Fails Lc 0.0 Not readable
#DEFBE7 text on black 19.05:1 AAA Lc -100.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFBE7

    oklch(96.2% 0.04 155.5)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #CBDFD1

    oklch(88.5% 0.029 155.2)

  4. Step 300

    300

    #A7CBB3

    oklch(80.9% 0.051 155.9)

  5. Step 400

    400

    #76B08A

    oklch(70.7% 0.082 155)

  6. Step 500

    500

    #4E9C6D

    oklch(63% 0.106 155.3)

  7. Step 600

    600

    #2C8755

    oklch(55.7% 0.116 155.3)

  8. Step 700

    700

    #1D7245

    oklch(49.1% 0.107 155.3)

  9. Step 800

    800

    #1C5D39

    oklch(42.7% 0.089 155.2)

  10. Step 900

    900

    #1E4C31

    oklch(37.6% 0.069 155.2)

  11. Step 950

    950

    #132D1D

    oklch(27.1% 0.044 155)

Export this scale for Tailwind in the Tailwind colors tool

#DEFBE7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF6E60.038
Deuteranopia (no green cones)#F5F2E80.036
Tritanopia (no blue cones)#DAFAF50.020
Achromatopsia (no color)#F4F4F40.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFBE7

    #DEFBE7

    oklch(96.2% 0.04 155.5)

  • #FFECFA

    #FFECFA

    oklch(96.2% 0.027 334.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFBE7

    #DEFBE7

    oklch(96.2% 0.04 155.5)

  • #ECF8DB

    #ECF8DB

    oklch(96.3% 0.04 125.5)

  • #D5FCF6

    #D5FCF6

    oklch(96.2% 0.041 185.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFBE7

    #DEFBE7

    oklch(96.2% 0.04 155.5)

  • #F6EFFF

    #F6EFFF

    oklch(96.2% 0.022 305.6)

  • #FFEDF0

    #FFEDF0

    oklch(96.1% 0.02 6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFBE7

    #DEFBE7

    oklch(96.2% 0.04 155.5)

  • #EFF2FF

    #EFF2FF

    oklch(96.3% 0.018 275.6)

  • #FFEEEA

    #FFEEEA

    oklch(96.1% 0.019 33.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFBE7

    #DEFBE7

    oklch(96.2% 0.04 155.5)

  • #E8F4FF

    #E8F4FF

    oklch(96.1% 0.02 245.6)

  • #FFECFA

    #FFECFA

    oklch(96.2% 0.027 334.9)

  • #FFEFE1

    #FFEFE1

    oklch(96.1% 0.025 63.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFBE7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFBE7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.