#DEFAF0

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.032 172.1), rgb(222, 250, 240).

Aa

Black text reads best on this color (19.03:1).

About this color

#DEFAF0 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.032 and its hue 172°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.016 away. Black text reads best on it, at 19.03:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.032)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.03:1
White text1.10:1

Values

HEX#DEFAF0
RGBrgb(222, 250, 240)
HSLhsl(159, 74%, 93%)
OKLCHoklch(96.2% 0.032 172.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEFAF0 1.10:1 Fails Lc 0.0 Not readable
Black text on #DEFAF0 19.03:1 AAA Lc 99.3 Preferred for body text
#DEFAF0 text on white 1.10:1 Fails Lc 0.0 Not readable
#DEFAF0 text on black 19.03:1 AAA Lc -100.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEFAF0

    oklch(96.2% 0.032 172.1)

  2. Step 100

    100

    #E2EDE9

    oklch(93.7% 0.013 172.4)

  3. Step 200

    200

    #CBDED7

    oklch(88.4% 0.022 171.7)

  4. Step 300

    300

    #A7CABE

    oklch(81% 0.041 172.4)

  5. Step 400

    400

    #75AE9C

    oklch(70.6% 0.065 172.6)

  6. Step 500

    500

    #4E9A84

    oklch(63.1% 0.083 172.4)

  7. Step 600

    600

    #2B856D

    oklch(55.7% 0.092 171.7)

  8. Step 700

    700

    #1C705B

    oklch(49% 0.085 172.1)

  9. Step 800

    800

    #1B5B4B

    oklch(42.6% 0.07 173)

  10. Step 900

    900

    #1E4B3E

    oklch(37.7% 0.055 171.7)

  11. Step 950

    950

    #132C24

    oklch(27% 0.035 170.7)

Export this scale for Tailwind in the Tailwind colors tool

#DEFAF0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F6F00.034
Deuteranopia (no green cones)#F3F2F10.032
Tritanopia (no blue cones)#D8FBF70.011
Achromatopsia (no color)#F4F4F40.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEFAF0

    #DEFAF0

    oklch(96.2% 0.032 172.1)

  • #FFEDF4

    #FFEDF4

    oklch(96.2% 0.021 351.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEFAF0

    #DEFAF0

    oklch(96.2% 0.032 172.1)

  • #E7F8E5

    #E7F8E5

    oklch(96.1% 0.031 142.3)

  • #DBF9FC

    #DBF9FC

    oklch(96.1% 0.031 204)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEFAF0

    #DEFAF0

    oklch(96.2% 0.032 172.1)

  • #FDECFF

    #FDECFF

    oklch(96.2% 0.031 322.6)

  • #FFEEED

    #FFEEED

    oklch(96.2% 0.019 21.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEFAF0

    #DEFAF0

    oklch(96.2% 0.032 172.1)

  • #F2F0FF

    #F2F0FF

    oklch(96.1% 0.02 292.1)

  • #FFEFE6

    #FFEFE6

    oklch(96.2% 0.021 51.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEFAF0

    #DEFAF0

    oklch(96.2% 0.032 172.1)

  • #ECF3FF

    #ECF3FF

    oklch(96.2% 0.018 261.3)

  • #FFEDF4

    #FFEDF4

    oklch(96.2% 0.021 351.9)

  • #FDF1DB

    #FDF1DB

    oklch(96.2% 0.032 82.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEFAF0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEFAF0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.