#DEF9EB

Closest named color: Ice (#D6FFFA). oklch(95.9% 0.034 163.3), rgb(222, 249, 235).

Aa

Black text reads best on this color (18.85:1).

About this color

#DEF9EB is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.034 and its hue 163°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.021 away. Black text reads best on it, at 18.85:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.034)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.85:1
White text1.11:1

Values

HEX#DEF9EB
RGBrgb(222, 249, 235)
HSLhsl(149, 69%, 92%)
OKLCHoklch(95.9% 0.034 163.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEF9EB 1.11:1 Fails Lc 0.0 Not readable
Black text on #DEF9EB 18.85:1 AAA Lc 98.7 Preferred for body text
#DEF9EB text on white 1.11:1 Fails Lc 0.0 Not readable
#DEF9EB text on black 18.85:1 AAA Lc -99.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEF9EB

    oklch(95.9% 0.034 163.3)

  2. Step 100

    100

    #E3EDE7

    oklch(93.7% 0.013 159.9)

  3. Step 200

    200

    #CCDED5

    oklch(88.5% 0.023 164.5)

  4. Step 300

    300

    #A8CAB9

    oklch(80.9% 0.043 163.6)

  5. Step 400

    400

    #78AF94

    oklch(70.8% 0.07 162.6)

  6. Step 500

    500

    #529A7A

    oklch(63% 0.088 163.3)

  7. Step 600

    600

    #328563

    oklch(55.6% 0.097 163.1)

  8. Step 700

    700

    #237052

    oklch(49% 0.089 163.5)

  9. Step 800

    800

    #205C43

    oklch(42.8% 0.075 162.7)

  10. Step 900

    900

    #204B39

    oklch(37.6% 0.058 163.9)

  11. Step 950

    950

    #142C21

    oklch(27% 0.037 162.7)

Export this scale for Tailwind in the Tailwind colors tool

#DEF9EB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F5EA0.033
Deuteranopia (no green cones)#F3F1EC0.033
Tritanopia (no blue cones)#D9F9F50.014
Achromatopsia (no color)#F3F3F30.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEF9EB

    #DEF9EB

    oklch(95.9% 0.034 163.3)

  • #FFEBF6

    #FFEBF6

    oklch(95.9% 0.026 343.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEF9EB

    #DEF9EB

    oklch(95.9% 0.034 163.3)

  • #E9F7E0

    #E9F7E0

    oklch(96% 0.034 132.9)

  • #D9F9F8

    #D9F9F8

    oklch(95.9% 0.033 194.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEF9EB

    #DEF9EB

    oklch(95.9% 0.034 163.3)

  • #F8ECFF

    #F8ECFF

    oklch(95.8% 0.028 313.4)

  • #FFECED

    #FFECED

    oklch(95.8% 0.021 13.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEF9EB

    #DEF9EB

    oklch(95.9% 0.034 163.3)

  • #EFF0FF

    #EFF0FF

    oklch(95.9% 0.02 283)

  • #FFEDE6

    #FFEDE6

    oklch(95.8% 0.022 42.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEF9EB

    #DEF9EB

    oklch(95.9% 0.034 163.3)

  • #E8F3FF

    #E8F3FF

    oklch(95.9% 0.02 250.4)

  • #FFEBF6

    #FFEBF6

    oklch(95.9% 0.026 343.3)

  • #FFEFDA

    #FFEFDA

    oklch(95.9% 0.033 74.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEF9EB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEF9EB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.