#DEF7F2

Closest named color: Ice (#D6FFFA). oklch(95.7% 0.027 182.4), rgb(222, 247, 242).

Aa

Black text reads best on this color (18.69:1).

About this color

#DEF7F2 is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.027. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.021 away. Black text reads best on it, at 18.69:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.027)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.69:1
White text1.12:1

Values

HEX#DEF7F2
RGBrgb(222, 247, 242)
HSLhsl(168, 61%, 92%)
OKLCHoklch(95.7% 0.027 182.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEF7F2 1.12:1 Fails Lc 0.0 Not readable
Black text on #DEF7F2 18.69:1 AAA Lc 98.1 Preferred for body text
#DEF7F2 text on white 1.12:1 Fails Lc 0.0 Not readable
#DEF7F2 text on black 18.69:1 AAA Lc -99.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEF7F2

    oklch(95.7% 0.027 182.4)

  2. Step 100

    100

    #E3ECEA

    oklch(93.6% 0.01 181.4)

  3. Step 200

    200

    #CCDDDA

    oklch(88.4% 0.019 184.2)

  4. Step 300

    300

    #A9C8C2

    oklch(80.8% 0.034 182.4)

  5. Step 400

    400

    #7AACA3

    oklch(70.6% 0.055 182.3)

  6. Step 500

    500

    #55988D

    oklch(63.2% 0.071 182.2)

  7. Step 600

    600

    #368277

    oklch(55.6% 0.077 182.5)

  8. Step 700

    700

    #286E64

    oklch(49.1% 0.071 182.3)

  9. Step 800

    800

    #235A52

    oklch(42.8% 0.059 182.4)

  10. Step 900

    900

    #224A44

    oklch(37.8% 0.047 182.8)

  11. Step 950

    950

    #152B28

    oklch(27% 0.029 184.5)

Export this scale for Tailwind in the Tailwind colors tool

#DEF7F2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4F4F20.028
Deuteranopia (no green cones)#EFF0F20.027
Tritanopia (no blue cones)#D8F8F50.008
Achromatopsia (no color)#F2F2F20.027

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEF7F2

    #DEF7F2

    oklch(95.7% 0.027 182.4)

  • #FFEBEF

    #FFEBEF

    oklch(95.7% 0.022 3.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEF7F2

    #DEF7F2

    oklch(95.7% 0.027 182.4)

  • #E4F6E8

    #E4F6E8

    oklch(95.6% 0.027 152.4)

  • #DDF6FB

    #DDF6FB

    oklch(95.6% 0.027 211.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEF7F2

    #DEF7F2

    oklch(95.7% 0.027 182.4)

  • #FCEAF9

    #FCEAF9

    oklch(95.6% 0.028 331.2)

  • #FFECE8

    #FFECE8

    oklch(95.7% 0.021 31.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEF7F2

    #DEF7F2

    oklch(95.7% 0.027 182.4)

  • #F4EDFF

    #F4EDFF

    oklch(95.7% 0.025 303.5)

  • #FFEDDF

    #FFEDDF

    oklch(95.7% 0.027 60.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEF7F2

    #DEF7F2

    oklch(95.7% 0.027 182.4)

  • #ECF0FF

    #ECF0FF

    oklch(95.7% 0.021 274)

  • #FFEBEF

    #FFEBEF

    oklch(95.7% 0.022 3.8)

  • #F7F1DD

    #F7F1DD

    oklch(95.7% 0.027 93.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEF7F2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEF7F2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.