#DEF7EB

Closest named color: Ice (#D6FFFA). oklch(95.5% 0.031 165.3), rgb(222, 247, 235).

Aa

Black text reads best on this color (18.60:1).

About this color

#DEF7EB is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.031 and its hue 165°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.024 away. Black text reads best on it, at 18.60:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.031)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.60:1
White text1.12:1

Values

HEX#DEF7EB
RGBrgb(222, 247, 235)
HSLhsl(151, 61%, 92%)
OKLCHoklch(95.5% 0.031 165.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEF7EB 1.12:1 Fails Lc 0.0 Not readable
Black text on #DEF7EB 18.60:1 AAA Lc 97.8 Preferred for body text
#DEF7EB text on white 1.12:1 Fails Lc 0.0 Not readable
#DEF7EB text on black 18.60:1 AAA Lc -98.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEF7EB

    oklch(95.5% 0.031 165.3)

  2. Step 100

    100

    #E3ECE8

    oklch(93.5% 0.011 167.8)

  3. Step 200

    200

    #CDDED6

    oklch(88.6% 0.021 166)

  4. Step 300

    300

    #AAC9BA

    oklch(80.9% 0.039 164.6)

  5. Step 400

    400

    #7BAE97

    oklch(70.8% 0.064 165)

  6. Step 500

    500

    #57997E

    oklch(63.1% 0.08 165.7)

  7. Step 600

    600

    #398467

    oklch(55.7% 0.088 165.3)

  8. Step 700

    700

    #2A6F55

    oklch(49% 0.082 165.2)

  9. Step 800

    800

    #255B46

    oklch(42.8% 0.068 165.1)

  10. Step 900

    900

    #244A3B

    oklch(37.6% 0.051 166)

  11. Step 950

    950

    #162C22

    oklch(27.1% 0.034 163.4)

Export this scale for Tailwind in the Tailwind colors tool

#DEF7EB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6F3EA0.031
Deuteranopia (no green cones)#F1F0EC0.029
Tritanopia (no blue cones)#D9F7F30.012
Achromatopsia (no color)#F1F1F10.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEF7EB

    #DEF7EB

    oklch(95.5% 0.031 165.3)

  • #FFE9F4

    #FFE9F4

    oklch(95.5% 0.028 345.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEF7EB

    #DEF7EB

    oklch(95.5% 0.031 165.3)

  • #E7F5E1

    #E7F5E1

    oklch(95.4% 0.03 136.1)

  • #DAF7F6

    #DAF7F6

    oklch(95.5% 0.03 194.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEF7EB

    #DEF7EB

    oklch(95.5% 0.031 165.3)

  • #F8EAFF

    #F8EAFF

    oklch(95.4% 0.032 314.7)

  • #FFEAEB

    #FFEAEB

    oklch(95.4% 0.023 14.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEF7EB

    #DEF7EB

    oklch(95.5% 0.031 165.3)

  • #EEEEFF

    #EEEEFF

    oklch(95.4% 0.023 286)

  • #FFEBE3

    #FFEBE3

    oklch(95.4% 0.024 43.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEF7EB

    #DEF7EB

    oklch(95.5% 0.031 165.3)

  • #E7F1FF

    #E7F1FF

    oklch(95.5% 0.022 256.7)

  • #FFE9F4

    #FFE9F4

    oklch(95.5% 0.028 345.9)

  • #FCEEDA

    #FCEEDA

    oklch(95.5% 0.03 77)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEF7EB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEF7EB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.