#DEF6EF

Closest named color: Ice (#D6FFFA). oklch(95.4% 0.027 176.3), rgb(222, 246, 239).

Aa

Black text reads best on this color (18.53:1).

About this color

#DEF6EF is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.027. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.023 away. Black text reads best on it, at 18.53:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.027)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.53:1
White text1.13:1

Values

HEX#DEF6EF
RGBrgb(222, 246, 239)
HSLhsl(162, 57%, 92%)
OKLCHoklch(95.4% 0.027 176.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEF6EF 1.13:1 Fails Lc 0.0 Not readable
Black text on #DEF6EF 18.53:1 AAA Lc 97.5 Preferred for body text
#DEF6EF text on white 1.13:1 Fails Lc 0.0 Not readable
#DEF6EF text on black 18.53:1 AAA Lc -98.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DEF6EF

    oklch(95.4% 0.027 176.3)

  2. Step 100

    100

    #E3ECE9

    oklch(93.5% 0.01 174.3)

  3. Step 200

    200

    #CDDDD9

    oklch(88.4% 0.018 179.3)

  4. Step 300

    300

    #AAC8C0

    oklch(80.8% 0.034 177.5)

  5. Step 400

    400

    #7CAC9F

    oklch(70.6% 0.055 176)

  6. Step 500

    500

    #589888

    oklch(63.2% 0.071 176)

  7. Step 600

    600

    #3B8272

    oklch(55.6% 0.076 176.5)

  8. Step 700

    700

    #2C6E5F

    oklch(49.1% 0.072 175.8)

  9. Step 800

    800

    #265A4E

    oklch(42.8% 0.059 176)

  10. Step 900

    900

    #244A41

    oklch(37.8% 0.047 176.4)

  11. Step 950

    950

    #162B26

    oklch(27% 0.029 177.1)

Export this scale for Tailwind in the Tailwind colors tool

#DEF6EF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4F3EF0.028
Deuteranopia (no green cones)#EFEFEF0.027
Tritanopia (no blue cones)#D9F7F40.008
Achromatopsia (no color)#F1F1F10.027

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEF6EF

    #DEF6EF

    oklch(95.4% 0.027 176.3)

  • #FFE9F0

    #FFE9F0

    oklch(95.4% 0.026 356.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEF6EF

    #DEF6EF

    oklch(95.4% 0.027 176.3)

  • #E5F5E5

    #E5F5E5

    oklch(95.4% 0.027 145.4)

  • #DCF5F9

    #DCF5F9

    oklch(95.3% 0.027 208.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEF6EF

    #DEF6EF

    oklch(95.4% 0.027 176.3)

  • #FAEAF9

    #FAEAF9

    oklch(95.4% 0.026 327.7)

  • #FFEAE8

    #FFEAE8

    oklch(95.3% 0.023 24.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEF6EF

    #DEF6EF

    oklch(95.4% 0.027 176.3)

  • #F1EDFF

    #F1EDFF

    oklch(95.4% 0.024 296.1)

  • #FFECDF

    #FFECDF

    oklch(95.5% 0.027 56.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEF6EF

    #DEF6EF

    oklch(95.4% 0.027 176.3)

  • #E9F0FF

    #E9F0FF

    oklch(95.4% 0.022 265.8)

  • #FFE9F0

    #FFE9F0

    oklch(95.4% 0.026 356.3)

  • #F8EFDC

    #F8EFDC

    oklch(95.4% 0.027 85.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEF6EF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEF6EF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.