#DEF6ED

Closest named color: Ice (#D6FFFA). oklch(95.3% 0.028 171.2), rgb(222, 246, 237).

Aa

Black text reads best on this color (18.51:1).

About this color

#DEF6ED is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.024 away. Black text reads best on it, at 18.51:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.51:1
White text1.13:1

Values

HEX#DEF6ED
RGBrgb(222, 246, 237)
HSLhsl(158, 57%, 92%)
OKLCHoklch(95.3% 0.028 171.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEF6ED 1.13:1 Fails Lc 0.0 Not readable
Black text on #DEF6ED 18.51:1 AAA Lc 97.4 Preferred for body text
#DEF6ED text on white 1.13:1 Fails Lc 0.0 Not readable
#DEF6ED text on black 18.51:1 AAA Lc -98.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F6F5

    oklch(97% 0.004 179.7)

  2. Step 100

    100 (this color)

    #DEF6ED

    oklch(95.3% 0.028 171.2)

  3. Step 200

    200

    #CDDED7

    oklch(88.6% 0.021 169.3)

  4. Step 300

    300

    #AAC9BD

    oklch(81% 0.037 170)

  5. Step 400

    400

    #7CAD9C

    oklch(70.8% 0.058 171.1)

  6. Step 500

    500

    #599884

    oklch(63.1% 0.072 171.5)

  7. Step 600

    600

    #3B826D

    oklch(55.5% 0.079 171.4)

  8. Step 700

    700

    #2D6E5B

    oklch(49% 0.074 171.2)

  9. Step 800

    800

    #275A4B

    oklch(42.8% 0.061 171.6)

  10. Step 900

    900

    #254A3E

    oklch(37.7% 0.048 170.5)

  11. Step 950

    950

    #162B24

    oklch(26.9% 0.03 170.6)

Export this scale for Tailwind in the Tailwind colors tool

#DEF6ED with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4F3ED0.028
Deuteranopia (no green cones)#F0EFEE0.028
Tritanopia (no blue cones)#D9F6F30.010
Achromatopsia (no color)#F1F1F10.028

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEF6ED

    #DEF6ED

    oklch(95.3% 0.028 171.2)

  • #FFE9F2

    #FFE9F2

    oklch(95.4% 0.027 350.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEF6ED

    #DEF6ED

    oklch(95.3% 0.028 171.2)

  • #E6F5E3

    #E6F5E3

    oklch(95.4% 0.029 140.5)

  • #DBF6F7

    #DBF6F7

    oklch(95.4% 0.028 199.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEF6ED

    #DEF6ED

    oklch(95.3% 0.028 171.2)

  • #F9EAFB

    #F9EAFB

    oklch(95.4% 0.028 322.2)

  • #FFEAE9

    #FFEAE9

    oklch(95.4% 0.023 20.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEF6ED

    #DEF6ED

    oklch(95.3% 0.028 171.2)

  • #EFEDFF

    #EFEDFF

    oklch(95.3% 0.024 291)

  • #FFEBE0

    #FFEBE0

    oklch(95.3% 0.026 50.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEF6ED

    #DEF6ED

    oklch(95.3% 0.028 171.2)

  • #E7F0FF

    #E7F0FF

    oklch(95.3% 0.022 260.7)

  • #FFE9F2

    #FFE9F2

    oklch(95.4% 0.027 350.9)

  • #F9EEDB

    #F9EEDB

    oklch(95.3% 0.028 81.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEF6ED, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEF6ED in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.