#DEF6EB

Closest named color: Ice (#D6FFFA). oklch(95.3% 0.029 166.5), rgb(222, 246, 235).

Aa

Black text reads best on this color (18.48:1).

About this color

#DEF6EB is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.029. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.025 away. Black text reads best on it, at 18.48:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.029)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.48:1
White text1.13:1

Values

HEX#DEF6EB
RGBrgb(222, 246, 235)
HSLhsl(152, 57%, 92%)
OKLCHoklch(95.3% 0.029 166.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEF6EB 1.13:1 Fails Lc -7.3 Not readable
Black text on #DEF6EB 18.48:1 AAA Lc 97.3 Preferred for body text
#DEF6EB text on white 1.13:1 Fails Lc 0.0 Not readable
#DEF6EB text on black 18.48:1 AAA Lc -98.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F6F5

    oklch(97% 0.004 179.7)

  2. Step 100

    100 (this color)

    #DEF6EB

    oklch(95.3% 0.029 166.5)

  3. Step 200

    200

    #CDDED6

    oklch(88.6% 0.021 166)

  4. Step 300

    300

    #ABC9BB

    oklch(81% 0.038 165.6)

  5. Step 400

    400

    #7DAD98

    oklch(70.7% 0.06 165.9)

  6. Step 500

    500

    #59987F

    oklch(63% 0.076 166.6)

  7. Step 600

    600

    #3C8368

    oklch(55.6% 0.084 166)

  8. Step 700

    700

    #2E6F57

    oklch(49.2% 0.078 166.2)

  9. Step 800

    800

    #275A47

    oklch(42.6% 0.064 166.5)

  10. Step 900

    900

    #254A3C

    oklch(37.7% 0.049 167.1)

  11. Step 950

    950

    #162B23

    oklch(26.8% 0.031 167.7)

Export this scale for Tailwind in the Tailwind colors tool

#DEF6EB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5F2EB0.030
Deuteranopia (no green cones)#F0EFEC0.028
Tritanopia (no blue cones)#DAF6F30.011
Achromatopsia (no color)#F0F0F00.029

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEF6EB

    #DEF6EB

    oklch(95.3% 0.029 166.5)

  • #FFE8F3

    #FFE8F3

    oklch(95.3% 0.029 347.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEF6EB

    #DEF6EB

    oklch(95.3% 0.029 166.5)

  • #E7F4E1

    #E7F4E1

    oklch(95.2% 0.029 135.6)

  • #DAF6F6

    #DAF6F6

    oklch(95.3% 0.029 196.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEF6EB

    #DEF6EB

    oklch(95.3% 0.029 166.5)

  • #F7EAFD

    #F7EAFD

    oklch(95.3% 0.029 315.3)

  • #FFE9EA

    #FFE9EA

    oklch(95.2% 0.024 14.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEF6EB

    #DEF6EB

    oklch(95.3% 0.029 166.5)

  • #EEEDFF

    #EEEDFF

    oklch(95.2% 0.024 288.5)

  • #FFEBE1

    #FFEBE1

    oklch(95.3% 0.026 48.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEF6EB

    #DEF6EB

    oklch(95.3% 0.029 166.5)

  • #E6F0FF

    #E6F0FF

    oklch(95.2% 0.023 258.4)

  • #FFE8F3

    #FFE8F3

    oklch(95.3% 0.029 347.1)

  • #FBEDDA

    #FBEDDA

    oklch(95.2% 0.029 75.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEF6EB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEF6EB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.