#DEDAC1

Closest named color: Pale Oak (#DBCFB0). oklch(88.5% 0.034 99.6), rgb(222, 218, 193).

Aa

Black text reads best on this color (14.90:1).

About this color

#DEDAC1 is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.034 and its hue 100°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 14.90:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.90:1
White text1.40:1

Values

HEX#DEDAC1
RGBrgb(222, 218, 193)
HSLhsl(52, 31%, 81%)
OKLCHoklch(88.5% 0.034 99.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEDAC1 1.40:1 Fails Lc -22.5 Dividers and decoration only
Black text on #DEDAC1 14.90:1 AAA Lc 83.9 Fine for body text
#DEDAC1 text on white 1.40:1 Fails Lc 19.8 Dividers and decoration only
#DEDAC1 text on black 14.90:1 AAA Lc -83.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F1

    oklch(97.2% 0.007 106.5)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #DEDAC1

    oklch(88.5% 0.034 99.6)

  4. Step 300

    300

    #C7C2A2

    oklch(81% 0.044 100)

  5. Step 400

    400

    #ABA26F

    oklch(70.7% 0.07 99.4)

  6. Step 500

    500

    #968B48

    oklch(63.2% 0.089 100.1)

  7. Step 600

    600

    #817428

    oklch(55.6% 0.096 99.5)

  8. Step 700

    700

    #6D611B

    oklch(49% 0.089 99.3)

  9. Step 800

    800

    #595019

    oklch(42.8% 0.074 99.9)

  10. Step 900

    900

    #49421B

    oklch(37.7% 0.058 99.3)

  11. Step 950

    950

    #2B2711

    oklch(27.1% 0.037 99.2)

Export this scale for Tailwind in the Tailwind colors tool

#DEDAC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD8C00.005
Deuteranopia (no green cones)#E1DAC20.004
Tritanopia (no blue cones)#E3D6D30.031
Achromatopsia (no color)#D9D9D90.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEDAC1

    #DEDAC1

    oklch(88.5% 0.034 99.6)

  • #D4D7F0

    #D4D7F0

    oklch(88.5% 0.034 280.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEDAC1

    #DEDAC1

    oklch(88.5% 0.034 99.6)

  • #E8D6C2

    #E8D6C2

    oklch(88.5% 0.033 70.3)

  • #D2DEC7

    #D2DEC7

    oklch(88.5% 0.034 129.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEDAC1

    #DEDAC1

    oklch(88.5% 0.034 99.6)

  • #C9DBEF

    #C9DBEF

    oklch(88.4% 0.034 251)

  • #E0D3EA

    #E0D3EA

    oklch(88.4% 0.034 310.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEDAC1

    #DEDAC1

    oklch(88.5% 0.034 99.6)

  • #C2DFE8

    #C2DFE8

    oklch(88.5% 0.033 218.4)

  • #E9D1E0

    #E9D1E0

    oklch(88.5% 0.033 339.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEDAC1

    #DEDAC1

    oklch(88.5% 0.034 99.6)

  • #C1E1DE

    #C1E1DE

    oklch(88.6% 0.034 189.6)

  • #D4D7F0

    #D4D7F0

    oklch(88.5% 0.034 280.2)

  • #EED0D4

    #EED0D4

    oklch(88.4% 0.034 8.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEDAC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEDAC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.