#DED7B4

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.047 97.9), rgb(222, 215, 180).

Aa

Black text reads best on this color (14.48:1).

About this color

#DED7B4 is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.047 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 14.48:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.48:1
White text1.44:1

Values

HEX#DED7B4
RGBrgb(222, 215, 180)
HSLhsl(50, 39%, 79%)
OKLCHoklch(87.6% 0.047 97.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED7B4 1.44:1 Fails Lc -24.4 Dividers and decoration only
Black text on #DED7B4 14.48:1 AAA Lc 82.3 Fine for body text
#DED7B4 text on white 1.44:1 Fails Lc 21.4 Dividers and decoration only
#DED7B4 text on black 14.48:1 AAA Lc -81.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6F0

    oklch(97.2% 0.008 98.9)

  2. Step 100

    100

    #EDEADD

    oklch(93.6% 0.018 96.1)

  3. Step 200

    200 (this color)

    #DED7B4

    oklch(87.6% 0.047 97.9)

  4. Step 300

    300

    #CBC295

    oklch(81% 0.061 98.1)

  5. Step 400

    400

    #B1A157

    oklch(70.7% 0.097 97.4)

  6. Step 500

    500

    #9E8918

    oklch(63.1% 0.124 97.6)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #706000

    oklch(49% 0.101 97.8)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2D2604

    oklch(26.9% 0.051 97.4)

Export this scale for Tailwind in the Tailwind colors tool

#DED7B4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED5B20.005
Deuteranopia (no green cones)#E0D8B50.004
Tritanopia (no blue cones)#E5D2CD0.042
Achromatopsia (no color)#D6D6D60.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED7B4

    #DED7B4

    oklch(87.6% 0.047 97.9)

  • #CED4F6

    #CED4F6

    oklch(87.6% 0.047 277.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED7B4

    #DED7B4

    oklch(87.6% 0.047 97.9)

  • #ECD1B6

    #ECD1B6

    oklch(87.6% 0.047 67.1)

  • #CDDDBC

    #CDDDBC

    oklch(87.7% 0.048 128.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED7B4

    #DED7B4

    oklch(87.6% 0.047 97.9)

  • #BEDAF4

    #BEDAF4

    oklch(87.6% 0.047 246.4)

  • #DFCEEF

    #DFCEEF

    oklch(87.5% 0.048 308.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED7B4

    #DED7B4

    oklch(87.6% 0.047 97.9)

  • #B4DEEB

    #B4DEEB

    oklch(87.5% 0.047 218.6)

  • #ECCBE1

    #ECCBE1

    oklch(87.6% 0.047 338.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED7B4

    #DED7B4

    oklch(87.6% 0.047 97.9)

  • #B4E1DC

    #B4E1DC

    oklch(87.7% 0.047 188)

  • #CED4F6

    #CED4F6

    oklch(87.6% 0.047 277.5)

  • #F3CAD0

    #F3CAD0

    oklch(87.6% 0.047 8.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED7B4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED7B4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.