#DED6BD

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.035 92.3), rgb(222, 214, 189).

Aa

Black text reads best on this color (14.45:1).

About this color

#DED6BD is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.035 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 14.45:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.45:1
White text1.45:1

Values

HEX#DED6BD
RGBrgb(222, 214, 189)
HSLhsl(45, 33%, 81%)
OKLCHoklch(87.6% 0.035 92.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED6BD 1.45:1 Fails Lc -24.5 Dividers and decoration only
Black text on #DED6BD 14.45:1 AAA Lc 82.2 Fine for body text
#DED6BD text on white 1.45:1 Fails Lc 21.6 Dividers and decoration only
#DED6BD text on black 14.45:1 AAA Lc -81.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE0

    oklch(93.7% 0.014 93)

  3. Step 200

    200 (this color)

    #DED6BD

    oklch(87.6% 0.035 92.3)

  4. Step 300

    300

    #CBC0A1

    oklch(80.9% 0.044 90.8)

  5. Step 400

    400

    #B0A06D

    oklch(70.7% 0.071 92.7)

  6. Step 500

    500

    #9D8844

    oklch(63.1% 0.091 92.5)

  7. Step 600

    600

    #887123

    oklch(55.6% 0.099 92.1)

  8. Step 700

    700

    #735F15

    oklch(49.2% 0.092 92.9)

  9. Step 800

    800

    #5E4D15

    oklch(42.6% 0.076 91.5)

  10. Step 900

    900

    #4D4119

    oklch(37.9% 0.059 92.6)

  11. Step 950

    950

    #2D2610

    oklch(27.1% 0.037 92.1)

Export this scale for Tailwind in the Tailwind colors tool

#DED6BD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5BC0.004
Deuteranopia (no green cones)#DED7BE0.003
Tritanopia (no blue cones)#E4D2CF0.031
Achromatopsia (no color)#D6D6D60.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED6BD

    #DED6BD

    oklch(87.6% 0.035 92.3)

  • #CED5EE

    #CED5EE

    oklch(87.5% 0.035 273.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED6BD

    #DED6BD

    oklch(87.6% 0.035 92.3)

  • #E7D2BF

    #E7D2BF

    oklch(87.6% 0.035 64.5)

  • #D2DAC1

    #D2DAC1

    oklch(87.5% 0.035 121.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED6BD

    #DED6BD

    oklch(87.6% 0.035 92.3)

  • #C3DAEC

    #C3DAEC

    oklch(87.7% 0.035 241.5)

  • #DAD1EA

    #DAD1EA

    oklch(87.6% 0.035 302)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED6BD

    #DED6BD

    oklch(87.6% 0.035 92.3)

  • #BDDDE4

    #BDDDE4

    oklch(87.6% 0.035 212.4)

  • #E5CEE0

    #E5CEE0

    oklch(87.6% 0.035 333.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED6BD

    #DED6BD

    oklch(87.6% 0.035 92.3)

  • #BEDED8

    #BEDED8

    oklch(87.6% 0.035 182.9)

  • #CED5EE

    #CED5EE

    oklch(87.5% 0.035 273.2)

  • #EBCDD4

    #EBCDD4

    oklch(87.5% 0.035 2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED6BD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED6BD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.