#DED6AA

Closest named color: Vanilla (#E9D8A6). oklch(87.2% 0.059 98.9), rgb(222, 214, 170).

Aa

Black text reads best on this color (14.30:1).

About this color

#DED6AA is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.059 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.017 away. Black text reads best on it, at 14.30:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.059)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.30:1
White text1.46:1

Values

HEX#DED6AA
RGBrgb(222, 214, 170)
HSLhsl(51, 44%, 77%)
OKLCHoklch(87.2% 0.059 98.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED6AA 1.46:1 Fails Lc -25.2 Dividers and decoration only
Black text on #DED6AA 14.30:1 AAA Lc 81.6 Fine for body text
#DED6AA text on white 1.46:1 Fails Lc 22.2 Dividers and decoration only
#DED6AA text on black 14.30:1 AAA Lc -81.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EE

    oklch(97.2% 0.011 100.8)

  2. Step 100

    100

    #EDEADA

    oklch(93.5% 0.021 98.1)

  3. Step 200

    200 (this color)

    #DED6AA

    oklch(87.2% 0.059 98.9)

  4. Step 300

    300

    #CCC289

    oklch(80.9% 0.076 99.4)

  5. Step 400

    400

    #B4A13D

    oklch(70.7% 0.121 98.4)

  6. Step 500

    500

    #9E8A00

    oklch(63.2% 0.131 99)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#DED6AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD3A70.007
Deuteranopia (no green cones)#E1D6AB0.005
Tritanopia (no blue cones)#E6D0CA0.052
Achromatopsia (no color)#D5D5D50.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED6AA

    #DED6AA

    oklch(87.2% 0.059 98.9)

  • #CCD2FC

    #CCD2FC

    oklch(87.3% 0.058 278.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED6AA

    #DED6AA

    oklch(87.2% 0.059 98.9)

  • #EFCEAC

    #EFCEAC

    oklch(87.1% 0.058 67.8)

  • #C9DDB4

    #C9DDB4

    oklch(87.2% 0.059 128.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED6AA

    #DED6AA

    oklch(87.2% 0.059 98.9)

  • #B8D9FA

    #B8D9FA

    oklch(87.2% 0.058 248.5)

  • #E0CBF3

    #E0CBF3

    oklch(87.2% 0.059 308.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED6AA

    #DED6AA

    oklch(87.2% 0.059 98.9)

  • #AADFEF

    #AADFEF

    oklch(87.2% 0.059 218.3)

  • #F0C6E2

    #F0C6E2

    oklch(87.1% 0.06 338.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED6AA

    #DED6AA

    oklch(87.2% 0.059 98.9)

  • #A9E2DC

    #A9E2DC

    oklch(87.2% 0.059 188.1)

  • #CCD2FC

    #CCD2FC

    oklch(87.3% 0.058 278.7)

  • #F8C5CD

    #F8C5CD

    oklch(87% 0.059 7.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED6AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED6AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.