#DED5B7

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.041 93.2), rgb(222, 213, 183).

Aa

Black text reads best on this color (14.30:1).

About this color

#DED5B7 is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.041 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.017 away. Black text reads best on it, at 14.30:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.30:1
White text1.46:1

Values

HEX#DED5B7
RGBrgb(222, 213, 183)
HSLhsl(46, 37%, 79%)
OKLCHoklch(87.2% 0.041 93.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED5B7 1.46:1 Fails Lc -25.2 Dividers and decoration only
Black text on #DED5B7 14.30:1 AAA Lc 81.6 Fine for body text
#DED5B7 text on white 1.46:1 Fails Lc 22.2 Dividers and decoration only
#DED5B7 text on black 14.30:1 AAA Lc -81.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EDEADF

    oklch(93.6% 0.015 94.2)

  3. Step 200

    200 (this color)

    #DED5B7

    oklch(87.2% 0.041 93.2)

  4. Step 300

    300

    #CCC09A

    oklch(80.8% 0.053 92.6)

  5. Step 400

    400

    #B2A061

    oklch(70.7% 0.085 94)

  6. Step 500

    500

    #A08831

    oklch(63.2% 0.109 93.5)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4E400B

    oklch(37.6% 0.07 93.2)

  11. Step 950

    950

    #2E2609

    oklch(27.1% 0.045 93.6)

Export this scale for Tailwind in the Tailwind colors tool

#DED5B7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD3B50.006
Deuteranopia (no green cones)#DED6B80.003
Tritanopia (no blue cones)#E5D0CD0.038
Achromatopsia (no color)#D5D5D50.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED5B7

    #DED5B7

    oklch(87.2% 0.041 93.2)

  • #CCD4F1

    #CCD4F1

    oklch(87.3% 0.041 273.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED5B7

    #DED5B7

    oklch(87.2% 0.041 93.2)

  • #E9D0BA

    #E9D0BA

    oklch(87.3% 0.041 63.6)

  • #CFDABD

    #CFDABD

    oklch(87.2% 0.041 124.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED5B7

    #DED5B7

    oklch(87.2% 0.041 93.2)

  • #BFD9EF

    #BFD9EF

    oklch(87.3% 0.041 243.8)

  • #DACFEC

    #DACFEC

    oklch(87.2% 0.041 302.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED5B7

    #DED5B7

    oklch(87.2% 0.041 93.2)

  • #B7DDE5

    #B7DDE5

    oklch(87.3% 0.041 211.9)

  • #E7CBE1

    #E7CBE1

    oklch(87.2% 0.043 333.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED5B7

    #DED5B7

    oklch(87.2% 0.041 93.2)

  • #B8DED8

    #B8DED8

    oklch(87.2% 0.041 184.8)

  • #CCD4F1

    #CCD4F1

    oklch(87.3% 0.041 273.3)

  • #EECAD2

    #EECAD2

    oklch(87.2% 0.042 3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED5B7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED5B7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.