#DED3AD

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.052 93.8), rgb(222, 211, 173).

Aa

Black text reads best on this color (14.02:1).

About this color

#DED3AD is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.052 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 14.02:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.02:1
White text1.49:1

Values

HEX#DED3AD
RGBrgb(222, 211, 173)
HSLhsl(47, 43%, 77%)
OKLCHoklch(86.6% 0.052 93.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED3AD 1.49:1 Fails Lc -26.5 Dividers and decoration only
Black text on #DED3AD 14.02:1 AAA Lc 80.4 Fine for body text
#DED3AD text on white 1.49:1 Fails Lc 23.3 Dividers and decoration only
#DED3AD text on black 14.02:1 AAA Lc -79.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5EF

    oklch(97% 0.008 91.5)

  2. Step 100

    100

    #EEEADC

    oklch(93.6% 0.019 93.7)

  3. Step 200

    200 (this color)

    #DED3AD

    oklch(86.6% 0.052 93.8)

  4. Step 300

    300

    #CFC090

    oklch(80.9% 0.066 92.8)

  5. Step 400

    400

    #B79F4C

    oklch(70.7% 0.107 93.4)

  6. Step 500

    500

    #A48700

    oklch(63.2% 0.129 93.7)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2500

    oklch(26.8% 0.055 93.5)

Export this scale for Tailwind in the Tailwind colors tool

#DED3AD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD1AB0.007
Deuteranopia (no green cones)#DED5AE0.005
Tritanopia (no blue cones)#E6CDC80.046
Achromatopsia (no color)#D3D3D30.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED3AD

    #DED3AD

    oklch(86.6% 0.052 93.8)

  • #C8D1F6

    #C8D1F6

    oklch(86.6% 0.052 274.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED3AD

    #DED3AD

    oklch(86.6% 0.052 93.8)

  • #ECCCB0

    #ECCCB0

    oklch(86.5% 0.052 63.2)

  • #CCD9B4

    #CCD9B4

    oklch(86.6% 0.052 123.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED3AD

    #DED3AD

    oklch(86.6% 0.052 93.8)

  • #B7D8F3

    #B7D8F3

    oklch(86.7% 0.051 243)

  • #DACBEF

    #DACBEF

    oklch(86.6% 0.052 304.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED3AD

    #DED3AD

    oklch(86.6% 0.052 93.8)

  • #ADDCE8

    #ADDCE8

    oklch(86.5% 0.051 215.1)

  • #E9C7E1

    #E9C7E1

    oklch(86.6% 0.051 334.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED3AD

    #DED3AD

    oklch(86.6% 0.052 93.8)

  • #AEDFD6

    #AEDFD6

    oklch(86.7% 0.052 182.6)

  • #C8D1F6

    #C8D1F6

    oklch(86.6% 0.052 274.5)

  • #F2C5CF

    #F2C5CF

    oklch(86.5% 0.053 3.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED3AD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED3AD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.