#DED2BD

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.031 81.7), rgb(222, 210, 189).

Aa

Black text reads best on this color (14.05:1).

About this color

#DED2BD is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.031 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 14.05:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.05:1
White text1.49:1

Values

HEX#DED2BD
RGBrgb(222, 210, 189)
HSLhsl(38, 33%, 81%)
OKLCHoklch(86.8% 0.031 81.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED2BD 1.49:1 Fails Lc -26.3 Dividers and decoration only
Black text on #DED2BD 14.05:1 AAA Lc 80.6 Fine for body text
#DED2BD text on white 1.49:1 Fails Lc 23.2 Dividers and decoration only
#DED2BD text on black 14.05:1 AAA Lc -80.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200 (this color)

    #DED2BD

    oklch(86.8% 0.031 81.7)

  4. Step 300

    300

    #CEBFA4

    oklch(81% 0.04 82.3)

  5. Step 400

    400

    #B59D73

    oklch(70.7% 0.064 81.3)

  6. Step 500

    500

    #A3854D

    oklch(63.2% 0.083 81.9)

  7. Step 600

    600

    #8E6E2F

    oklch(55.7% 0.09 81.9)

  8. Step 700

    700

    #785B22

    oklch(49% 0.083 81.4)

  9. Step 800

    800

    #624B1E

    oklch(42.7% 0.069 81.8)

  10. Step 900

    900

    #503F1E

    oklch(37.8% 0.054 82.4)

  11. Step 950

    950

    #2F2512

    oklch(27.1% 0.035 82.4)

Export this scale for Tailwind in the Tailwind colors tool

#DED2BD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1BC0.009
Deuteranopia (no green cones)#DBD5BE0.008
Tritanopia (no blue cones)#E4CECC0.028
Achromatopsia (no color)#D3D3D30.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED2BD

    #DED2BD

    oklch(86.8% 0.031 81.7)

  • #C8D4E9

    #C8D4E9

    oklch(86.7% 0.032 261.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED2BD

    #DED2BD

    oklch(86.8% 0.031 81.7)

  • #E5CEC1

    #E5CEC1

    oklch(86.7% 0.031 51.5)

  • #D4D6BF

    #D4D6BF

    oklch(86.8% 0.031 111.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED2BD

    #DED2BD

    oklch(86.8% 0.031 81.7)

  • #C0D8E5

    #C0D8E5

    oklch(86.8% 0.031 231.4)

  • #D3D0E7

    #D3D0E7

    oklch(86.7% 0.032 291.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED2BD

    #DED2BD

    oklch(86.8% 0.031 81.7)

  • #BDDADC

    #BDDADC

    oklch(86.8% 0.031 201.7)

  • #DECDE0

    #DECDE0

    oklch(86.8% 0.032 322.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED2BD

    #DED2BD

    oklch(86.8% 0.031 81.7)

  • #C0DBD1

    #C0DBD1

    oklch(86.9% 0.032 171.3)

  • #C8D4E9

    #C8D4E9

    oklch(86.7% 0.032 261.7)

  • #E5CCD6

    #E5CCD6

    oklch(86.9% 0.031 351.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED2BD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED2BD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.