#DED2B3

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.043 89.4), rgb(222, 210, 179).

Aa

Black text reads best on this color (13.97:1).

About this color

#DED2B3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.043 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.97:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.97:1
White text1.50:1

Values

HEX#DED2B3
RGBrgb(222, 210, 179)
HSLhsl(43, 39%, 79%)
OKLCHoklch(86.5% 0.043 89.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED2B3 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #DED2B3 13.97:1 AAA Lc 80.2 Fine for body text
#DED2B3 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#DED2B3 text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEEADE

    oklch(93.7% 0.017 91.6)

  3. Step 200

    200 (this color)

    #DED2B3

    oklch(86.5% 0.043 89.4)

  4. Step 300

    300

    #CFBF98

    oklch(80.8% 0.055 88.3)

  5. Step 400

    400

    #B79E5D

    oklch(70.7% 0.089 89)

  6. Step 500

    500

    #A58528

    oklch(63% 0.114 89)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #513F04

    oklch(37.7% 0.075 89.7)

  11. Step 950

    950

    #302507

    oklch(27% 0.047 88.4)

Export this scale for Tailwind in the Tailwind colors tool

#DED2B3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D1B10.008
Deuteranopia (no green cones)#DDD4B40.005
Tritanopia (no blue cones)#E5CDC90.038
Achromatopsia (no color)#D3D3D30.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED2B3

    #DED2B3

    oklch(86.5% 0.043 89.4)

  • #C7D2F0

    #C7D2F0

    oklch(86.5% 0.043 269.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED2B3

    #DED2B3

    oklch(86.5% 0.043 89.4)

  • #E9CDB7

    #E9CDB7

    oklch(86.6% 0.043 60.3)

  • #CFD7B8

    #CFD7B8

    oklch(86.5% 0.043 119.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED2B3

    #DED2B3

    oklch(86.5% 0.043 89.4)

  • #BAD7ED

    #BAD7ED

    oklch(86.5% 0.044 240.8)

  • #D6CDEC

    #D6CDEC

    oklch(86.5% 0.043 298.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED2B3

    #DED2B3

    oklch(86.5% 0.043 89.4)

  • #B3DBE2

    #B3DBE2

    oklch(86.5% 0.043 209.4)

  • #E4C9E1

    #E4C9E1

    oklch(86.6% 0.044 329.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED2B3

    #DED2B3

    oklch(86.5% 0.043 89.4)

  • #B5DDD3

    #B5DDD3

    oklch(86.6% 0.044 178.3)

  • #C7D2F0

    #C7D2F0

    oklch(86.5% 0.043 269.5)

  • #ECC8D2

    #ECC8D2

    oklch(86.6% 0.043 359.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED2B3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED2B3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.