#DED2A4

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.062 95.2), rgb(222, 210, 164).

Aa

Black text reads best on this color (13.86:1).

About this color

#DED2A4 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.062 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.86:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.86:1
White text1.51:1

Values

HEX#DED2A4
RGBrgb(222, 210, 164)
HSLhsl(48, 47%, 76%)
OKLCHoklch(86.2% 0.062 95.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED2A4 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #DED2A4 13.86:1 AAA Lc 79.8 Fine for body text
#DED2A4 text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#DED2A4 text on black 13.86:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EE

    oklch(97.2% 0.011 100.8)

  2. Step 100

    100

    #EEEAD9

    oklch(93.6% 0.023 96)

  3. Step 200

    200 (this color)

    #DED2A4

    oklch(86.2% 0.062 95.2)

  4. Step 300

    300

    #D0C185

    oklch(80.9% 0.08 95.8)

  5. Step 400

    400

    #B99F32

    oklch(70.6% 0.127 95.3)

  6. Step 500

    500

    #A28800

    oklch(63.2% 0.13 95.4)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DED2A4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCCFA10.008
Deuteranopia (no green cones)#DFD4A50.005
Tritanopia (no blue cones)#E7CBC60.057
Achromatopsia (no color)#D2D2D20.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED2A4

    #DED2A4

    oklch(86.2% 0.062 95.2)

  • #C5CFFB

    #C5CFFB

    oklch(86.1% 0.062 275)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED2A4

    #DED2A4

    oklch(86.2% 0.062 95.2)

  • #EFCAA8

    #EFCAA8

    oklch(86.2% 0.062 64.4)

  • #C8D9AD

    #C8D9AD

    oklch(86.1% 0.062 124.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED2A4

    #DED2A4

    oklch(86.2% 0.062 95.2)

  • #B1D7F8

    #B1D7F8

    oklch(86.3% 0.061 244.8)

  • #DBC8F3

    #DBC8F3

    oklch(86.2% 0.062 305.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED2A4

    #DED2A4

    oklch(86.2% 0.062 95.2)

  • #A3DDEB

    #A3DDEB

    oklch(86.3% 0.062 214.3)

  • #ECC3E2

    #ECC3E2

    oklch(86.2% 0.062 334.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED2A4

    #DED2A4

    oklch(86.2% 0.062 95.2)

  • #A4E0D7

    #A4E0D7

    oklch(86.3% 0.062 184.6)

  • #C5CFFB

    #C5CFFB

    oklch(86.1% 0.062 275)

  • #F6C1CC

    #F6C1CC

    oklch(86.1% 0.062 4.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED2A4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED2A4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.