#DED1BC

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.032 79.9), rgb(222, 209, 188).

Aa

Black text reads best on this color (13.95:1).

About this color

#DED1BC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.032 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 13.95:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.95:1
White text1.50:1

Values

HEX#DED1BC
RGBrgb(222, 209, 188)
HSLhsl(37, 34%, 80%)
OKLCHoklch(86.6% 0.032 79.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED1BC 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #DED1BC 13.95:1 AAA Lc 80.1 Fine for body text
#DED1BC text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#DED1BC text on black 13.95:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200 (this color)

    #DED1BC

    oklch(86.6% 0.032 79.9)

  4. Step 300

    300

    #CFBEA4

    oklch(80.9% 0.04 78.5)

  5. Step 400

    400

    #B69D72

    oklch(70.8% 0.065 80.8)

  6. Step 500

    500

    #A4844C

    oklch(63.1% 0.084 80.3)

  7. Step 600

    600

    #8F6D2E

    oklch(55.6% 0.091 80.3)

  8. Step 700

    700

    #7A5B21

    oklch(49.2% 0.084 80)

  9. Step 800

    800

    #634A1D

    oklch(42.6% 0.07 79.5)

  10. Step 900

    900

    #513E1E

    oklch(37.7% 0.054 79)

  11. Step 950

    950

    #2F2512

    oklch(27.1% 0.035 82.4)

Export this scale for Tailwind in the Tailwind colors tool

#DED1BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D1BB0.010
Deuteranopia (no green cones)#DAD4BD0.009
Tritanopia (no blue cones)#E4CDCB0.028
Achromatopsia (no color)#D2D2D20.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED1BC

    #DED1BC

    oklch(86.6% 0.032 79.9)

  • #C7D4E8

    #C7D4E8

    oklch(86.6% 0.031 258.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED1BC

    #DED1BC

    oklch(86.6% 0.032 79.9)

  • #E5CDC1

    #E5CDC1

    oklch(86.5% 0.032 48.3)

  • #D4D5BD

    #D4D5BD

    oklch(86.6% 0.032 109)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED1BC

    #DED1BC

    oklch(86.6% 0.032 79.9)

  • #BFD7E4

    #BFD7E4

    oklch(86.5% 0.031 231.4)

  • #D2D0E7

    #D2D0E7

    oklch(86.6% 0.032 289.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED1BC

    #DED1BC

    oklch(86.6% 0.032 79.9)

  • #BCDADB

    #BCDADB

    oklch(86.7% 0.032 199)

  • #DCCCE0

    #DCCCE0

    oklch(86.4% 0.032 319.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED1BC

    #DED1BC

    oklch(86.6% 0.032 79.9)

  • #BFDACF

    #BFDACF

    oklch(86.5% 0.032 169.1)

  • #C7D4E8

    #C7D4E8

    oklch(86.6% 0.031 258.9)

  • #E4CBD6

    #E4CBD6

    oklch(86.6% 0.031 349.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED1BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED1BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.