#DED1B8

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.037 83.8), rgb(222, 209, 184).

Aa

Black text reads best on this color (13.91:1).

About this color

#DED1B8 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.037 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.012 away. Black text reads best on it, at 13.91:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.91:1
White text1.50:1

Values

HEX#DED1B8
RGBrgb(222, 209, 184)
HSLhsl(39, 37%, 80%)
OKLCHoklch(86.5% 0.037 83.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED1B8 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #DED1B8 13.91:1 AAA Lc 80.0 Fine for body text
#DED1B8 text on white 1.50:1 Fails Lc 23.8 Dividers and decoration only
#DED1B8 text on black 13.91:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DED1B8

    oklch(86.5% 0.037 83.8)

  4. Step 300

    300

    #CFBF9F

    oklch(81% 0.047 84.5)

  5. Step 400

    400

    #B79D6A

    oklch(70.7% 0.075 83.6)

  6. Step 500

    500

    #A5843F

    oklch(63.1% 0.096 83.7)

  7. Step 600

    600

    #906D1B

    oklch(55.6% 0.104 83.7)

  8. Step 700

    700

    #7B5B0A

    oklch(49.2% 0.097 83.6)

  9. Step 800

    800

    #644A0F

    oklch(42.6% 0.08 82.9)

  10. Step 900

    900

    #513E15

    oklch(37.6% 0.063 83.7)

  11. Step 950

    950

    #30250E

    oklch(27.1% 0.04 84)

Export this scale for Tailwind in the Tailwind colors tool

#DED1B8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D0B70.009
Deuteranopia (no green cones)#DBD4B90.008
Tritanopia (no blue cones)#E5CCCA0.033
Achromatopsia (no color)#D2D2D20.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED1B8

    #DED1B8

    oklch(86.5% 0.037 83.8)

  • #C6D3EB

    #C6D3EB

    oklch(86.4% 0.036 262.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED1B8

    #DED1B8

    oklch(86.5% 0.037 83.8)

  • #E7CDBD

    #E7CDBD

    oklch(86.6% 0.037 53.7)

  • #D2D6BB

    #D2D6BB

    oklch(86.6% 0.037 114)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED1B8

    #DED1B8

    oklch(86.5% 0.037 83.8)

  • #BCD7E7

    #BCD7E7

    oklch(86.4% 0.036 233.9)

  • #D3CEE9

    #D3CEE9

    oklch(86.4% 0.037 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED1B8

    #DED1B8

    oklch(86.5% 0.037 83.8)

  • #B8DADD

    #B8DADD

    oklch(86.5% 0.036 203.1)

  • #DFCBE0

    #DFCBE0

    oklch(86.5% 0.036 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED1B8

    #DED1B8

    oklch(86.5% 0.037 83.8)

  • #BBDBD0

    #BBDBD0

    oklch(86.5% 0.037 172.6)

  • #C6D3EB

    #C6D3EB

    oklch(86.4% 0.036 262.8)

  • #E7C9D4

    #E7C9D4

    oklch(86.4% 0.037 353.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED1B8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED1B8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.