#DED1AF

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.048 89.6), rgb(222, 209, 175).

Aa

Black text reads best on this color (13.84:1).

About this color

#DED1AF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.048 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.007 away. Black text reads best on it, at 13.84:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.84:1
White text1.51:1

Values

HEX#DED1AF
RGBrgb(222, 209, 175)
HSLhsl(43, 42%, 78%)
OKLCHoklch(86.3% 0.048 89.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED1AF 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #DED1AF 13.84:1 AAA Lc 79.7 Fine for body text
#DED1AF text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#DED1AF text on black 13.84:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5EF

    oklch(97% 0.008 91.5)

  2. Step 100

    100

    #EEEADD

    oklch(93.7% 0.018 92.7)

  3. Step 200

    200 (this color)

    #DED1AF

    oklch(86.3% 0.048 89.6)

  4. Step 300

    300

    #D0BF94

    oklch(80.8% 0.06 89)

  5. Step 400

    400

    #B99E55

    oklch(70.8% 0.098 89.5)

  6. Step 500

    500

    #A78511

    oklch(63.1% 0.125 89.9)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #302503

    oklch(27% 0.052 90.5)

Export this scale for Tailwind in the Tailwind colors tool

#DED1AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0AD0.008
Deuteranopia (no green cones)#DCD3B00.005
Tritanopia (no blue cones)#E6CBC80.044
Achromatopsia (no color)#D2D2D20.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED1AF

    #DED1AF

    oklch(86.3% 0.048 89.6)

  • #C5D1F2

    #C5D1F2

    oklch(86.2% 0.048 269.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED1AF

    #DED1AF

    oklch(86.3% 0.048 89.6)

  • #EACBB3

    #EACBB3

    oklch(86.2% 0.048 59.8)

  • #CED7B4

    #CED7B4

    oklch(86.3% 0.048 119.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED1AF

    #DED1AF

    oklch(86.3% 0.048 89.6)

  • #B6D7EE

    #B6D7EE

    oklch(86.3% 0.047 238.5)

  • #D6CBED

    #D6CBED

    oklch(86.2% 0.048 300.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED1AF

    #DED1AF

    oklch(86.3% 0.048 89.6)

  • #AFDBE3

    #AFDBE3

    oklch(86.3% 0.047 209.9)

  • #E4C7E1

    #E4C7E1

    oklch(86.2% 0.047 329.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED1AF

    #DED1AF

    oklch(86.3% 0.048 89.6)

  • #B1DDD3

    #B1DDD3

    oklch(86.4% 0.048 179.7)

  • #C5D1F2

    #C5D1F2

    oklch(86.2% 0.048 269.6)

  • #EDC5D1

    #EDC5D1

    oklch(86.1% 0.048 358.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED1AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED1AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.