#DED19F

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.067 95.2), rgb(222, 209, 159).

Aa

Black text reads best on this color (13.72:1).

About this color

#DED19F is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.067 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.024 away. Black text reads best on it, at 13.72:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.067)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.72:1
White text1.52:1

Values

HEX#DED19F
RGBrgb(222, 209, 159)
HSLhsl(48, 49%, 75%)
OKLCHoklch(85.9% 0.067 95.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED19F 1.52:1 Fails Lc -27.8 Dividers and decoration only
Black text on #DED19F 13.72:1 AAA Lc 79.2 Fine for body text
#DED19F text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#DED19F text on black 13.72:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6ED

    oklch(97.2% 0.012 96.4)

  2. Step 100

    100

    #EFEAD8

    oklch(93.6% 0.024 94.1)

  3. Step 200

    200 (this color)

    #DED19F

    oklch(85.9% 0.067 95.2)

  4. Step 300

    300

    #D2C180

    oklch(81% 0.086 95.2)

  5. Step 400

    400

    #BB9F1E

    oklch(70.7% 0.138 95.5)

  6. Step 500

    500

    #A28800

    oklch(63.2% 0.13 95.4)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DED19F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCE9C0.009
Deuteranopia (no green cones)#DFD3A10.005
Tritanopia (no blue cones)#E8CAC40.061
Achromatopsia (no color)#D1D1D10.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED19F

    #DED19F

    oklch(85.9% 0.067 95.2)

  • #C4CEFD

    #C4CEFD

    oklch(85.9% 0.066 275.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED19F

    #DED19F

    oklch(85.9% 0.067 95.2)

  • #F0C8A3

    #F0C8A3

    oklch(85.8% 0.067 64.5)

  • #C6D9A9

    #C6D9A9

    oklch(85.9% 0.067 125.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED19F

    #DED19F

    oklch(85.9% 0.067 95.2)

  • #ADD6FA

    #ADD6FA

    oklch(85.9% 0.066 245.2)

  • #DBC6F5

    #DBC6F5

    oklch(85.9% 0.068 305.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED19F

    #DED19F

    oklch(85.9% 0.067 95.2)

  • #9EDDEC

    #9EDDEC

    oklch(86% 0.067 214.1)

  • #EDC1E2

    #EDC1E2

    oklch(85.9% 0.066 335.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED19F

    #DED19F

    oklch(85.9% 0.067 95.2)

  • #9EE0D6

    #9EE0D6

    oklch(86% 0.068 184.3)

  • #C4CEFD

    #C4CEFD

    oklch(85.9% 0.066 275.5)

  • #F8BFCA

    #F8BFCA

    oklch(85.9% 0.067 5.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED19F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED19F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.