#DED0B3

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.042 85.3), rgb(222, 208, 179).

Aa

Black text reads best on this color (13.77:1).

About this color

#DED0B3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.042 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.006 away. Black text reads best on it, at 13.77:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.77:1
White text1.52:1

Values

HEX#DED0B3
RGBrgb(222, 208, 179)
HSLhsl(40, 39%, 79%)
OKLCHoklch(86.1% 0.042 85.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED0B3 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #DED0B3 13.77:1 AAA Lc 79.4 Fine for body text
#DED0B3 text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#DED0B3 text on black 13.77:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200 (this color)

    #DED0B3

    oklch(86.1% 0.042 85.3)

  4. Step 300

    300

    #D0BF9A

    oklch(80.9% 0.053 86.2)

  5. Step 400

    400

    #B99D60

    oklch(70.7% 0.086 85.6)

  6. Step 500

    500

    #A8842F

    oklch(63.2% 0.11 85.2)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #533E09

    oklch(37.7% 0.072 85)

  11. Step 950

    950

    #302509

    oklch(27.1% 0.045 87.3)

Export this scale for Tailwind in the Tailwind colors tool

#DED0B3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CFB10.011
Deuteranopia (no green cones)#DBD3B40.008
Tritanopia (no blue cones)#E6CBC80.038
Achromatopsia (no color)#D1D1D10.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED0B3

    #DED0B3

    oklch(86.1% 0.042 85.3)

  • #C4D2EE

    #C4D2EE

    oklch(86.2% 0.042 264.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED0B3

    #DED0B3

    oklch(86.1% 0.042 85.3)

  • #E8CBB8

    #E8CBB8

    oklch(86.2% 0.042 55.3)

  • #D0D5B6

    #D0D5B6

    oklch(86.1% 0.042 114.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED0B3

    #DED0B3

    oklch(86.1% 0.042 85.3)

  • #B8D7E9

    #B8D7E9

    oklch(86.2% 0.041 233.4)

  • #D3CDEB

    #D3CDEB

    oklch(86.2% 0.042 294.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED0B3

    #DED0B3

    oklch(86.1% 0.042 85.3)

  • #B3DADF

    #B3DADF

    oklch(86.2% 0.041 206)

  • #E0C9E1

    #E0C9E1

    oklch(86.2% 0.041 324.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED0B3

    #DED0B3

    oklch(86.1% 0.042 85.3)

  • #B6DBD0

    #B6DBD0

    oklch(86.2% 0.042 175.3)

  • #C4D2EE

    #C4D2EE

    oklch(86.2% 0.042 264.3)

  • #E9C7D3

    #E9C7D3

    oklch(86.2% 0.041 354.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED0B3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED0B3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.