#DECFAF

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.046 85.9), rgb(222, 207, 175).

Aa

Black text reads best on this color (13.65:1).

About this color

#DECFAF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.046 and its hue 86°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.004 away. Black text reads best on it, at 13.65:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.65:1
White text1.53:1

Values

HEX#DECFAF
RGBrgb(222, 207, 175)
HSLhsl(41, 42%, 78%)
OKLCHoklch(85.9% 0.046 85.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECFAF 1.53:1 Fails Lc -28.2 Dividers and decoration only
Black text on #DECFAF 13.65:1 AAA Lc 78.9 Fine for body text
#DECFAF text on white 1.53:1 Fails Lc 24.9 Dividers and decoration only
#DECFAF text on black 13.65:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200 (this color)

    #DECFAF

    oklch(85.9% 0.046 85.9)

  4. Step 300

    300

    #D2BF95

    oklch(81% 0.06 86.5)

  5. Step 400

    400

    #BB9C58

    oklch(70.6% 0.095 85.5)

  6. Step 500

    500

    #AA831D

    oklch(63.1% 0.12 85.7)

  7. Step 600

    600

    #916D00

    oklch(55.6% 0.114 85.6)

  8. Step 700

    700

    #7A5B00

    oklch(49% 0.1 85.4)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #543E00

    oklch(37.8% 0.077 85.9)

  11. Step 950

    950

    #312405

    oklch(26.9% 0.049 85.4)

Export this scale for Tailwind in the Tailwind colors tool

#DECFAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAD0.011
Deuteranopia (no green cones)#DBD2B00.008
Tritanopia (no blue cones)#E6C9C60.042
Achromatopsia (no color)#D0D0D00.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECFAF

    #DECFAF

    oklch(85.9% 0.046 85.9)

  • #C2D1F0

    #C2D1F0

    oklch(85.9% 0.046 264.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECFAF

    #DECFAF

    oklch(85.9% 0.046 85.9)

  • #E9C9B4

    #E9C9B4

    oklch(85.8% 0.046 55.3)

  • #CFD5B3

    #CFD5B3

    oklch(85.9% 0.046 115.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECFAF

    #DECFAF

    oklch(85.9% 0.046 85.9)

  • #B5D6EB

    #B5D6EB

    oklch(85.9% 0.046 236)

  • #D3CBEC

    #D3CBEC

    oklch(85.9% 0.046 296.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECFAF

    #DECFAF

    oklch(85.9% 0.046 85.9)

  • #AEDADF

    #AEDADF

    oklch(85.9% 0.046 204.9)

  • #E1C7E1

    #E1C7E1

    oklch(85.9% 0.045 326)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECFAF

    #DECFAF

    oklch(85.9% 0.046 85.9)

  • #B2DBCF

    #B2DBCF

    oklch(85.9% 0.046 175.5)

  • #C2D1F0

    #C2D1F0

    oklch(85.9% 0.046 264.9)

  • #EAC5D1

    #EAC5D1

    oklch(85.9% 0.045 356.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECFAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECFAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.