#DECDAC

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.048 83.9), rgb(222, 205, 172).

Aa

Black text reads best on this color (13.43:1).

About this color

#DECDAC is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.048 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.007 away. Black text reads best on it, at 13.43:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.43:1
White text1.56:1

Values

HEX#DECDAC
RGBrgb(222, 205, 172)
HSLhsl(40, 43%, 77%)
OKLCHoklch(85.4% 0.048 83.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECDAC 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #DECDAC 13.43:1 AAA Lc 78.0 Fine for body text
#DECDAC text on white 1.56:1 Fails Lc 25.8 Dividers and decoration only
#DECDAC text on black 13.43:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EF

    oklch(97.1% 0.009 84.6)

  2. Step 100

    100

    #EFE9DD

    oklch(93.5% 0.017 84.6)

  3. Step 200

    200 (this color)

    #DECDAC

    oklch(85.4% 0.048 83.9)

  4. Step 300

    300

    #D4BE93

    oklch(81% 0.062 83.9)

  5. Step 400

    400

    #BE9B54

    oklch(70.7% 0.099 83.5)

  6. Step 500

    500

    #AD820F

    oklch(63.2% 0.126 84.4)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5B00

    oklch(49.2% 0.101 83.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #322403

    oklch(27% 0.052 84.9)

Export this scale for Tailwind in the Tailwind colors tool

#DECDAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CCAA0.012
Deuteranopia (no green cones)#DAD1AD0.011
Tritanopia (no blue cones)#E7C7C40.043
Achromatopsia (no color)#CFCFCF0.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECDAC

    #DECDAC

    oklch(85.4% 0.048 83.9)

  • #BFCFEF

    #BFCFEF

    oklch(85.3% 0.048 264.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECDAC

    #DECDAC

    oklch(85.4% 0.048 83.9)

  • #E9C7B2

    #E9C7B2

    oklch(85.3% 0.048 53.6)

  • #CED3B0

    #CED3B0

    oklch(85.4% 0.047 114)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECDAC

    #DECDAC

    oklch(85.4% 0.048 83.9)

  • #B1D5EA

    #B1D5EA

    oklch(85.4% 0.048 233.7)

  • #D0CAEC

    #D0CAEC

    oklch(85.5% 0.047 293.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECDAC

    #DECDAC

    oklch(85.4% 0.048 83.9)

  • #ABD9DD

    #ABD9DD

    oklch(85.4% 0.048 202.9)

  • #DFC5E1

    #DFC5E1

    oklch(85.4% 0.048 323.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECDAC

    #DECDAC

    oklch(85.4% 0.048 83.9)

  • #B0DACC

    #B0DACC

    oklch(85.4% 0.048 172.8)

  • #BFCFEF

    #BFCFEF

    oklch(85.3% 0.048 264.3)

  • #EAC3D1

    #EAC3D1

    oklch(85.5% 0.048 354.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECDAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECDAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.