#DECCB0

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.043 78.9), rgb(222, 204, 176).

Aa

Black text reads best on this color (13.36:1).

About this color

#DECCB0 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.043 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.36:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.36:1
White text1.57:1

Values

HEX#DECCB0
RGBrgb(222, 204, 176)
HSLhsl(37, 41%, 78%)
OKLCHoklch(85.3% 0.043 78.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECCB0 1.57:1 Fails Lc -29.4 Dividers and decoration only
Black text on #DECCB0 13.36:1 AAA Lc 77.7 Fine for body text
#DECCB0 text on white 1.57:1 Fails Lc 26.0 Dividers and decoration only
#DECCB0 text on black 13.36:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DE

    oklch(93.6% 0.017 79.3)

  3. Step 200

    200 (this color)

    #DECCB0

    oklch(85.3% 0.043 78.9)

  4. Step 300

    300

    #D4BD99

    oklch(80.9% 0.055 78.9)

  5. Step 400

    400

    #BE9A60

    oklch(70.6% 0.087 78.6)

  6. Step 500

    500

    #AE802E

    oklch(63% 0.112 78.3)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #7F5800

    oklch(49% 0.102 78.8)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #563C08

    oklch(37.6% 0.073 79)

  11. Step 950

    950

    #332308

    oklch(27% 0.047 77.3)

Export this scale for Tailwind in the Tailwind colors tool

#DECCB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCAE0.015
Deuteranopia (no green cones)#D8D0B10.012
Tritanopia (no blue cones)#E6C7C40.036
Achromatopsia (no color)#CECECE0.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECCB0

    #DECCB0

    oklch(85.3% 0.043 78.9)

  • #BED0EB

    #BED0EB

    oklch(85.3% 0.042 258.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECCB0

    #DECCB0

    oklch(85.3% 0.043 78.9)

  • #E7C7B7

    #E7C7B7

    oklch(85.3% 0.043 48.2)

  • #D0D1B2

    #D0D1B2

    oklch(85.2% 0.042 108.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECCB0

    #DECCB0

    oklch(85.3% 0.043 78.9)

  • #B3D5E5

    #B3D5E5

    oklch(85.3% 0.042 228)

  • #CDCBEA

    #CDCBEA

    oklch(85.3% 0.043 288.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECCB0

    #DECCB0

    oklch(85.3% 0.043 78.9)

  • #AFD8D9

    #AFD8D9

    oklch(85.3% 0.043 198.2)

  • #DBC6E1

    #DBC6E1

    oklch(85.2% 0.043 318.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECCB0

    #DECCB0

    oklch(85.3% 0.043 78.9)

  • #B4D8CA

    #B4D8CA

    oklch(85.2% 0.043 169.7)

  • #BED0EB

    #BED0EB

    oklch(85.3% 0.042 258.4)

  • #E5C4D3

    #E5C4D3

    oklch(85.3% 0.042 348.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECCB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECCB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.