#DECBCE

Closest named color: Light Gray (#D3D3D3). oklch(85.9% 0.022 6.7), rgb(222, 203, 206).

Aa

Black text reads best on this color (13.53:1).

About this color

#DECBCE is a light close to neutral grey. In OKLCH its lightness is 86%, its chroma 0.022. It has too little chroma to lean warm or cool. The nearest named color is Light Gray (#D3D3D3), ΔE 0.023 away. Black text reads best on it, at 13.53:1.

Hue familyNeutrals
Lightnesslight (86%)
Chromaclose to neutral grey (0.022)
Temperatureneutral
Nearest nameLight Gray (#D3D3D3)
Black text13.53:1
White text1.55:1

Values

HEX#DECBCE
RGBrgb(222, 203, 206)
HSLhsl(351, 22%, 83%)
OKLCHoklch(85.9% 0.022 6.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECBCE 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #DECBCE 13.53:1 AAA Lc 78.4 Fine for body text
#DECBCE text on white 1.55:1 Fails Lc 25.3 Dividers and decoration only
#DECBCE text on black 13.53:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F4F5

    oklch(97.1% 0.004 360)

  2. Step 100

    100

    #EFE8E9

    oklch(93.7% 0.008 7.3)

  3. Step 200

    200 (this color)

    #DECBCE

    oklch(85.9% 0.022 6.7)

  4. Step 300

    300

    #D2BABD

    oklch(81% 0.028 9.1)

  5. Step 400

    400

    #BA969C

    oklch(70.8% 0.044 7)

  6. Step 500

    500

    #A87B84

    oklch(63% 0.057 5.6)

  7. Step 600

    600

    #93646D

    oklch(55.5% 0.062 6.7)

  8. Step 700

    700

    #7D535B

    oklch(49.1% 0.057 6.9)

  9. Step 800

    800

    #66444B

    oklch(42.7% 0.048 5.8)

  10. Step 900

    900

    #53393E

    oklch(37.6% 0.038 6.3)

  11. Step 950

    950

    #312224

    oklch(27.1% 0.023 9.8)

Export this scale for Tailwind in the Tailwind colors tool

#DECBCE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CDCECE0.024
Deuteranopia (no green cones)#D2D1CE0.022
Tritanopia (no blue cones)#E2CACC0.006
Achromatopsia (no color)#CFCFCF0.022

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECBCE

    #DECBCE

    oklch(85.9% 0.022 6.7)

  • #C2D5D3

    #C2D5D3

    oklch(85.8% 0.021 189.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECBCE

    #DECBCE

    oklch(85.9% 0.022 6.7)

  • #DACBD6

    #DACBD6

    oklch(85.8% 0.022 335)

  • #DECCC7

    #DECCC7

    oklch(85.9% 0.021 36)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECBCE

    #DECBCE

    oklch(85.9% 0.022 6.7)

  • #C6D5CB

    #C6D5CB

    oklch(85.9% 0.021 156.8)

  • #C2D4DA

    #C2D4DA

    oklch(85.8% 0.021 219.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECBCE

    #DECBCE

    oklch(85.9% 0.022 6.7)

  • #CDD3C4

    #CDD3C4

    oklch(85.8% 0.021 124.7)

  • #C6D2DE

    #C6D2DE

    oklch(85.8% 0.021 248.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECBCE

    #DECBCE

    oklch(85.9% 0.022 6.7)

  • #D4D1C1

    #D4D1C1

    oklch(85.9% 0.022 98.2)

  • #C2D5D3

    #C2D5D3

    oklch(85.8% 0.021 189.1)

  • #CCD0DF

    #CCD0DF

    oklch(85.9% 0.021 274)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECBCE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECBCE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.