#DECBBB

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.031 62.5), rgb(222, 203, 187).

Aa

Black text reads best on this color (13.36:1).

About this color

#DECBBB is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.031 and its hue 63°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 13.36:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.36:1
White text1.57:1

Values

HEX#DECBBB
RGBrgb(222, 203, 187)
HSLhsl(27, 35%, 80%)
OKLCHoklch(85.3% 0.031 62.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECBBB 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #DECBBB 13.36:1 AAA Lc 77.7 Fine for body text
#DECBBB text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#DECBBB text on black 13.36:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #F0E8E2

    oklch(93.6% 0.012 59.6)

  3. Step 200

    200 (this color)

    #DECBBB

    oklch(85.3% 0.031 62.5)

  4. Step 300

    300

    #D4BCA7

    oklch(81% 0.04 63.4)

  5. Step 400

    400

    #BD9878

    oklch(70.6% 0.063 62.4)

  6. Step 500

    500

    #AC7F55

    oklch(63.1% 0.08 63.6)

  7. Step 600

    600

    #98673A

    oklch(55.6% 0.088 62)

  8. Step 700

    700

    #81562C

    oklch(49.1% 0.081 63.3)

  9. Step 800

    800

    #694626

    oklch(42.6% 0.067 61.9)

  10. Step 900

    900

    #553B23

    oklch(37.6% 0.052 62.9)

  11. Step 950

    950

    #322315

    oklch(27% 0.033 63.7)

Export this scale for Tailwind in the Tailwind colors tool

#DECBBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1CCBA0.018
Deuteranopia (no green cones)#D6D0BB0.016
Tritanopia (no blue cones)#E5C7C60.024
Achromatopsia (no color)#CECECE0.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECBBB

    #DECBBB

    oklch(85.3% 0.031 62.5)

  • #BED2E2

    #BED2E2

    oklch(85.4% 0.031 242.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECBBB

    #DECBBB

    oklch(85.3% 0.031 62.5)

  • #E2C8C2

    #E2C8C2

    oklch(85.3% 0.031 33.1)

  • #D6CFB9

    #D6CFB9

    oklch(85.4% 0.031 92.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECBBB

    #DECBBB

    oklch(85.3% 0.031 62.5)

  • #B9D5DB

    #B9D5DB

    oklch(85.4% 0.031 212.1)

  • #C8CEE4

    #C8CEE4

    oklch(85.4% 0.031 273.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECBBB

    #DECBBB

    oklch(85.3% 0.031 62.5)

  • #BAD6D0

    #BAD6D0

    oklch(85.4% 0.031 181.2)

  • #D2CBE0

    #D2CBE0

    oklch(85.4% 0.03 300.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECBBB

    #DECBBB

    oklch(85.3% 0.031 62.5)

  • #C1D5C5

    #C1D5C5

    oklch(85.3% 0.031 151.5)

  • #BED2E2

    #BED2E2

    oklch(85.4% 0.031 242.1)

  • #DCC8D8

    #DCC8D8

    oklch(85.4% 0.031 332.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECBBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECBBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.