#DECBBA

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.031 64.2), rgb(222, 203, 186).

Aa

Black text reads best on this color (13.35:1).

About this color

#DECBBA is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.031 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.35:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.35:1
White text1.57:1

Values

HEX#DECBBA
RGBrgb(222, 203, 186)
HSLhsl(28, 35%, 80%)
OKLCHoklch(85.3% 0.031 64.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DECBBA 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #DECBBA 13.35:1 AAA Lc 77.7 Fine for body text
#DECBBA text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#DECBBA text on black 13.35:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #F0E8E2

    oklch(93.6% 0.012 59.6)

  3. Step 200

    200 (this color)

    #DECBBA

    oklch(85.3% 0.031 64.2)

  4. Step 300

    300

    #D4BCA6

    oklch(81% 0.041 64.7)

  5. Step 400

    400

    #BE9976

    oklch(70.8% 0.065 64.9)

  6. Step 500

    500

    #AD7F53

    oklch(63.2% 0.083 64.1)

  7. Step 600

    600

    #986737

    oklch(55.6% 0.09 63.5)

  8. Step 700

    700

    #815629

    oklch(49.1% 0.083 64.9)

  9. Step 800

    800

    #694623

    oklch(42.6% 0.069 64)

  10. Step 900

    900

    #563B22

    oklch(37.7% 0.054 62.8)

  11. Step 950

    950

    #322314

    oklch(27% 0.034 65.5)

Export this scale for Tailwind in the Tailwind colors tool

#DECBBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1CCB90.018
Deuteranopia (no green cones)#D6D0BA0.016
Tritanopia (no blue cones)#E5C7C60.025
Achromatopsia (no color)#CECECE0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DECBBA

    #DECBBA

    oklch(85.3% 0.031 64.2)

  • #BED2E2

    #BED2E2

    oklch(85.4% 0.031 242.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DECBBA

    #DECBBA

    oklch(85.3% 0.031 64.2)

  • #E3C8C1

    #E3C8C1

    oklch(85.4% 0.032 34.9)

  • #D5CFB8

    #D5CFB8

    oklch(85.3% 0.032 94.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DECBBA

    #DECBBA

    oklch(85.3% 0.031 64.2)

  • #B9D5DC

    #B9D5DC

    oklch(85.5% 0.031 214.5)

  • #C8CEE4

    #C8CEE4

    oklch(85.4% 0.031 273.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DECBBA

    #DECBBA

    oklch(85.3% 0.031 64.2)

  • #B9D6D1

    #B9D6D1

    oklch(85.3% 0.032 184.1)

  • #D3CAE0

    #D3CAE0

    oklch(85.3% 0.032 304.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DECBBA

    #DECBBA

    oklch(85.3% 0.031 64.2)

  • #C0D5C6

    #C0D5C6

    oklch(85.3% 0.031 154.6)

  • #BED2E2

    #BED2E2

    oklch(85.4% 0.031 242.1)

  • #DCC8D7

    #DCC8D7

    oklch(85.4% 0.03 334.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DECBBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DECBBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.