#DEC8BB

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.031 52.7), rgb(222, 200, 187).

Aa

Black text reads best on this color (13.08:1).

About this color

#DEC8BB is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.031 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.08:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.08:1
White text1.60:1

Values

HEX#DEC8BB
RGBrgb(222, 200, 187)
HSLhsl(22, 35%, 80%)
OKLCHoklch(84.8% 0.031 52.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEC8BB 1.60:1 Fails Lc -30.8 Non-text elements, placeholder text
Black text on #DEC8BB 13.08:1 AAA Lc 76.6 Fine for body text
#DEC8BB text on white 1.60:1 Fails Lc 27.2 Dividers and decoration only
#DEC8BB text on black 13.08:1 AAA Lc -75.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F4F2

    oklch(97% 0.005 48.7)

  2. Step 100

    100

    #F0E8E3

    oklch(93.6% 0.011 54.5)

  3. Step 200

    200 (this color)

    #DEC8BB

    oklch(84.8% 0.031 52.7)

  4. Step 300

    300

    #D6BAAA

    oklch(80.9% 0.039 51.6)

  5. Step 400

    400

    #C1967C

    oklch(70.7% 0.063 52.6)

  6. Step 500

    500

    #B07C5B

    oklch(63.1% 0.08 53.2)

  7. Step 600

    600

    #9C6441

    oklch(55.6% 0.088 52.1)

  8. Step 700

    700

    #855333

    oklch(49.2% 0.081 52.4)

  9. Step 800

    800

    #6C442A

    oklch(42.7% 0.068 53)

  10. Step 900

    900

    #583A27

    oklch(37.8% 0.052 52.9)

  11. Step 950

    950

    #332217

    oklch(27% 0.033 53.8)

Export this scale for Tailwind in the Tailwind colors tool

#DEC8BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CEC9BA0.023
Deuteranopia (no green cones)#D3CEBB0.021
Tritanopia (no blue cones)#E5C4C40.021
Achromatopsia (no color)#CCCCCC0.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEC8BB

    #DEC8BB

    oklch(84.8% 0.031 52.7)

  • #BAD1DE

    #BAD1DE

    oklch(84.8% 0.031 232.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEC8BB

    #DEC8BB

    oklch(84.8% 0.031 52.7)

  • #E1C6C4

    #E1C6C4

    oklch(84.9% 0.031 22.8)

  • #D7CCB7

    #D7CCB7

    oklch(84.9% 0.031 83.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEC8BB

    #DEC8BB

    oklch(84.8% 0.031 52.7)

  • #B7D3D6

    #B7D3D6

    oklch(84.7% 0.03 204.5)

  • #C2CDE2

    #C2CDE2

    oklch(84.6% 0.032 263.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEC8BB

    #DEC8BB

    oklch(84.8% 0.031 52.7)

  • #BAD4CB

    #BAD4CB

    oklch(84.8% 0.03 172.7)

  • #CDCAE0

    #CDCAE0

    oklch(84.8% 0.03 292)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEC8BB

    #DEC8BB

    oklch(84.8% 0.031 52.7)

  • #C2D2C0

    #C2D2C0

    oklch(84.7% 0.03 142.2)

  • #BAD1DE

    #BAD1DE

    oklch(84.8% 0.031 232.5)

  • #D7C7D9

    #D7C7D9

    oklch(84.8% 0.03 322.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEC8BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEC8BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.