#DDFEF7

Closest named color: Ice (#D6FFFA). oklch(97.2% 0.035 181.3), rgb(221, 254, 247).

Aa

Black text reads best on this color (19.59:1).

About this color

#DDFEF7 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.035 and its hue 181°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.008 away. Black text reads best on it, at 19.59:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.035)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.59:1
White text1.07:1

Values

HEX#DDFEF7
RGBrgb(221, 254, 247)
HSLhsl(167, 94%, 93%)
OKLCHoklch(97.2% 0.035 181.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFEF7 1.07:1 Fails Lc 0.0 Not readable
Black text on #DDFEF7 19.59:1 AAA Lc 101.2 Preferred for body text
#DDFEF7 text on white 1.07:1 Fails Lc 0.0 Not readable
#DDFEF7 text on black 19.59:1 AAA Lc -102.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFEF7

    oklch(97.2% 0.035 181.3)

  2. Step 100

    100

    #E1EDEA

    oklch(93.6% 0.013 179.5)

  3. Step 200

    200

    #C8DFDA

    oklch(88.5% 0.025 181.2)

  4. Step 300

    300

    #A1CBC2

    oklch(80.9% 0.046 180.5)

  5. Step 400

    400

    #6BB0A3

    oklch(70.8% 0.073 180.8)

  6. Step 500

    500

    #3B9C8D

    oklch(63.2% 0.093 181.2)

  7. Step 600

    600

    #008677

    oklch(55.6% 0.1 181.4)

  8. Step 700

    700

    #007164

    oklch(49.2% 0.089 181.2)

  9. Step 800

    800

    #005C52

    oklch(42.6% 0.076 182.2)

  10. Step 900

    900

    #114C44

    oklch(37.7% 0.06 181.9)

  11. Step 950

    950

    #0D2D28

    oklch(27.2% 0.039 181.4)

Export this scale for Tailwind in the Tailwind colors tool

#DDFEF7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBFAF70.038
Deuteranopia (no green cones)#F4F5F80.036
Tritanopia (no blue cones)#D5FFFC0.010
Achromatopsia (no color)#F7F7F70.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFEF7

    #DDFEF7

    oklch(97.2% 0.035 181.3)

  • #FFF2F5

    #FFF2F5

    oklch(97.2% 0.015 1.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFEF7

    #DDFEF7

    oklch(97.2% 0.035 181.3)

  • #E5FDEA

    #E5FDEA

    oklch(97.1% 0.035 151.7)

  • #E4FAFF

    #E4FAFF

    oklch(97.1% 0.024 212.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFEF7

    #DDFEF7

    oklch(97.2% 0.035 181.3)

  • #FFF1FD

    #FFF1FD

    oklch(97.3% 0.022 330.3)

  • #FFF2F0

    #FFF2F0

    oklch(97.1% 0.014 28)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFEF7

    #DDFEF7

    oklch(97.2% 0.035 181.3)

  • #F7F3FF

    #F7F3FF

    oklch(97.1% 0.016 301.2)

  • #FFF3EA

    #FFF3EA

    oklch(97.1% 0.018 59.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFEF7

    #DDFEF7

    oklch(97.2% 0.035 181.3)

  • #F2F5FF

    #F2F5FF

    oklch(97.1% 0.014 272.7)

  • #FFF2F5

    #FFF2F5

    oklch(97.2% 0.015 1.5)

  • #FEF5DB

    #FEF5DB

    oklch(97% 0.035 91.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFEF7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFEF7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.