#DDFEF1

Closest named color: Ice (#D6FFFA). oklch(97% 0.038 169.8), rgb(221, 254, 241).

Aa

Black text reads best on this color (19.52:1).

About this color

#DDFEF1 is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.038 and its hue 170°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.52:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.038)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.52:1
White text1.07:1

Values

HEX#DDFEF1
RGBrgb(221, 254, 241)
HSLhsl(156, 94%, 93%)
OKLCHoklch(97% 0.038 169.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFEF1 1.07:1 Fails Lc 0.0 Not readable
Black text on #DDFEF1 19.52:1 AAA Lc 101.0 Preferred for body text
#DDFEF1 text on white 1.07:1 Fails Lc 0.0 Not readable
#DDFEF1 text on black 19.52:1 AAA Lc -102.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFEF1

    oklch(97% 0.038 169.8)

  2. Step 100

    100

    #E1EDE8

    oklch(93.6% 0.014 169.2)

  3. Step 200

    200

    #C8DFD6

    oklch(88.4% 0.027 170.2)

  4. Step 300

    300

    #A2CBBC

    oklch(80.8% 0.048 170.8)

  5. Step 400

    400

    #6CB199

    oklch(70.8% 0.079 169.8)

  6. Step 500

    500

    #3E9D80

    oklch(63.1% 0.1 169.8)

  7. Step 600

    600

    #058769

    oklch(55.5% 0.109 169.9)

  8. Step 700

    700

    #007258

    oklch(49.1% 0.097 169.9)

  9. Step 800

    800

    #025D48

    oklch(42.6% 0.083 170.4)

  10. Step 900

    900

    #134D3C

    oklch(37.8% 0.066 169.3)

  11. Step 950

    950

    #0E2D23

    oklch(27% 0.042 169.1)

Export this scale for Tailwind in the Tailwind colors tool

#DDFEF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF9F00.040
Deuteranopia (no green cones)#F6F5F20.038
Tritanopia (no blue cones)#D6FFFA0.013
Achromatopsia (no color)#F7F7F70.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFEF1

    #DDFEF1

    oklch(97% 0.038 169.8)

  • #FFF1F7

    #FFF1F7

    oklch(97.1% 0.017 349.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFEF1

    #DDFEF1

    oklch(97% 0.038 169.8)

  • #E8FCE4

    #E8FCE4

    oklch(97% 0.038 140.5)

  • #D9FDFF

    #D9FDFF

    oklch(96.9% 0.037 200.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFEF1

    #DDFEF1

    oklch(97% 0.038 169.8)

  • #FCF0FF

    #FCF0FF

    oklch(96.9% 0.024 319.5)

  • #FFF1F1

    #FFF1F1

    oklch(96.9% 0.015 17.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFEF1

    #DDFEF1

    oklch(97% 0.038 169.8)

  • #F4F4FF

    #F4F4FF

    oklch(97% 0.015 286.1)

  • #FFF2EB

    #FFF2EB

    oklch(96.9% 0.017 50.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFEF1

    #DDFEF1

    oklch(97% 0.038 169.8)

  • #F0F5FF

    #F0F5FF

    oklch(96.9% 0.014 264.5)

  • #FFF1F7

    #FFF1F7

    oklch(97.1% 0.017 349.5)

  • #FFF4E1

    #FFF4E1

    oklch(97.1% 0.028 81.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFEF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFEF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.