#DDFEED

Closest named color: Ice (#D6FFFA). oklch(96.9% 0.041 163.2), rgb(221, 254, 237).

Aa

Black text reads best on this color (19.47:1).

About this color

#DDFEED is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.041 and its hue 163°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.018 away. Black text reads best on it, at 19.47:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.041)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.47:1
White text1.07:1

Values

HEX#DDFEED
RGBrgb(221, 254, 237)
HSLhsl(149, 94%, 93%)
OKLCHoklch(96.9% 0.041 163.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFEED 1.07:1 Fails Lc 0.0 Not readable
Black text on #DDFEED 19.47:1 AAA Lc 100.8 Preferred for body text
#DDFEED text on white 1.07:1 Fails Lc 0.0 Not readable
#DDFEED text on black 19.47:1 AAA Lc -102.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFEED

    oklch(96.9% 0.041 163.2)

  2. Step 100

    100

    #E1EDE7

    oklch(93.5% 0.015 164.7)

  3. Step 200

    200

    #C9E0D4

    oklch(88.6% 0.029 163.2)

  4. Step 300

    300

    #A2CCB7

    oklch(80.9% 0.053 163.3)

  5. Step 400

    400

    #6DB192

    oklch(70.6% 0.084 163.6)

  6. Step 500

    500

    #3F9E77

    oklch(63.2% 0.108 163.2)

  7. Step 600

    600

    #0D885F

    oklch(55.6% 0.117 163)

  8. Step 700

    700

    #00734F

    oklch(49.1% 0.106 163)

  9. Step 800

    800

    #055E41

    oklch(42.7% 0.09 163.5)

  10. Step 900

    900

    #144D37

    oklch(37.7% 0.07 163.4)

  11. Step 950

    950

    #0E2D20

    oklch(26.9% 0.044 163.2)

Export this scale for Tailwind in the Tailwind colors tool

#DDFEED with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF9EC0.041
Deuteranopia (no green cones)#F6F5EE0.038
Tritanopia (no blue cones)#D7FEF90.017
Achromatopsia (no color)#F6F6F60.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFEED

    #DDFEED

    oklch(96.9% 0.041 163.2)

  • #FFF0F8

    #FFF0F8

    oklch(96.9% 0.019 343.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFEED

    #DDFEED

    oklch(96.9% 0.041 163.2)

  • #EAFBDF

    #EAFBDF

    oklch(96.8% 0.041 132.9)

  • #D6FEFC

    #D6FEFC

    oklch(96.8% 0.041 192.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFEED

    #DDFEED

    oklch(96.9% 0.041 163.2)

  • #FAF1FF

    #FAF1FF

    oklch(96.9% 0.021 313.8)

  • #FFF1F2

    #FFF1F2

    oklch(96.9% 0.015 12.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFEED

    #DDFEED

    oklch(96.9% 0.041 163.2)

  • #F3F4FF

    #F3F4FF

    oklch(97% 0.015 282)

  • #FFF2EC

    #FFF2EC

    oklch(97% 0.016 46.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFEED

    #DDFEED

    oklch(96.9% 0.041 163.2)

  • #EEF6FF

    #EEF6FF

    oklch(97% 0.015 251.2)

  • #FFF0F8

    #FFF0F8

    oklch(96.9% 0.019 343.9)

  • #FFF3E3

    #FFF3E3

    oklch(96.9% 0.025 75.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFEED, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFEED in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.