#DDFEEC

Closest named color: Ice (#D6FFFA). oklch(96.9% 0.042 161.7), rgb(221, 254, 236).

Aa

Black text reads best on this color (19.46:1).

About this color

#DDFEEC is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.042 and its hue 162°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 19.46:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.042)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.46:1
White text1.07:1

Values

HEX#DDFEEC
RGBrgb(221, 254, 236)
HSLhsl(147, 94%, 93%)
OKLCHoklch(96.9% 0.042 161.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFEEC 1.07:1 Fails Lc 0.0 Not readable
Black text on #DDFEEC 19.46:1 AAA Lc 100.8 Preferred for body text
#DDFEEC text on white 1.07:1 Fails Lc 0.0 Not readable
#DDFEEC text on black 19.46:1 AAA Lc -102.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFEEC

    oklch(96.9% 0.042 161.7)

  2. Step 100

    100

    #E1EDE7

    oklch(93.5% 0.015 164.7)

  3. Step 200

    200

    #C9E0D3

    oklch(88.6% 0.03 161)

  4. Step 300

    300

    #A3CCB6

    oklch(81% 0.053 161.5)

  5. Step 400

    400

    #6DB290

    oklch(70.8% 0.087 161.7)

  6. Step 500

    500

    #409E75

    oklch(63.2% 0.109 161.9)

  7. Step 600

    600

    #0E885D

    oklch(55.5% 0.119 161.8)

  8. Step 700

    700

    #00734D

    oklch(49.1% 0.108 161.8)

  9. Step 800

    800

    #065E3F

    oklch(42.7% 0.092 161.9)

  10. Step 900

    900

    #144D35

    oklch(37.6% 0.072 161.4)

  11. Step 950

    950

    #0E2D1F

    oklch(26.9% 0.046 161.4)

Export this scale for Tailwind in the Tailwind colors tool

#DDFEEC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF9EB0.041
Deuteranopia (no green cones)#F7F4ED0.040
Tritanopia (no blue cones)#D7FEF90.018
Achromatopsia (no color)#F6F6F60.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFEEC

    #DDFEEC

    oklch(96.9% 0.042 161.7)

  • #FFF0F8

    #FFF0F8

    oklch(96.9% 0.019 343.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFEEC

    #DDFEEC

    oklch(96.9% 0.042 161.7)

  • #EBFBDE

    #EBFBDE

    oklch(96.9% 0.042 130.9)

  • #D6FEFC

    #D6FEFC

    oklch(96.8% 0.041 192.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFEEC

    #DDFEEC

    oklch(96.9% 0.042 161.7)

  • #F9F1FF

    #F9F1FF

    oklch(96.8% 0.02 311.1)

  • #FFF1F2

    #FFF1F2

    oklch(96.9% 0.015 12.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFEEC

    #DDFEEC

    oklch(96.9% 0.042 161.7)

  • #F3F4FF

    #F3F4FF

    oklch(97% 0.015 282)

  • #FFF1EC

    #FFF1EC

    oklch(96.8% 0.017 40.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFEEC

    #DDFEEC

    oklch(96.9% 0.042 161.7)

  • #EDF6FF

    #EDF6FF

    oklch(96.9% 0.015 248)

  • #FFF0F8

    #FFF0F8

    oklch(96.9% 0.019 343.9)

  • #FFF2E4

    #FFF2E4

    oklch(96.8% 0.023 69.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFEEC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFEEC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.