#DDFDE9

Closest named color: Ice (#D6FFFA). oklch(96.6% 0.043 158.1), rgb(221, 253, 233).

Aa

Black text reads best on this color (19.30:1).

About this color

#DDFDE9 is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.043 and its hue 158°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.022 away. Black text reads best on it, at 19.30:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.043)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.30:1
White text1.08:1

Values

HEX#DDFDE9
RGBrgb(221, 253, 233)
HSLhsl(142, 89%, 93%)
OKLCHoklch(96.6% 0.043 158.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFDE9 1.08:1 Fails Lc 0.0 Not readable
Black text on #DDFDE9 19.30:1 AAA Lc 100.2 Preferred for body text
#DDFDE9 text on white 1.08:1 Fails Lc 0.0 Not readable
#DDFDE9 text on black 19.30:1 AAA Lc -101.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFDE9

    oklch(96.6% 0.043 158.1)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #C9E0D2

    oklch(88.6% 0.031 159)

  4. Step 300

    300

    #A4CCB3

    oklch(80.9% 0.055 157.5)

  5. Step 400

    400

    #70B18C

    oklch(70.6% 0.086 158.3)

  6. Step 500

    500

    #449E6F

    oklch(63.2% 0.113 157.9)

  7. Step 600

    600

    #1A8857

    oklch(55.6% 0.122 158)

  8. Step 700

    700

    #067347

    oklch(49% 0.113 158)

  9. Step 800

    800

    #0F5E3B

    oklch(42.7% 0.093 158.2)

  10. Step 900

    900

    #174D32

    oklch(37.7% 0.073 157.9)

  11. Step 950

    950

    #102D1E

    oklch(27% 0.045 158.6)

Export this scale for Tailwind in the Tailwind colors tool

#DDFDE9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF8E80.040
Deuteranopia (no green cones)#F6F4EA0.038
Tritanopia (no blue cones)#D8FDF70.019
Achromatopsia (no color)#F5F5F50.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFDE9

    #DDFDE9

    oklch(96.6% 0.043 158.1)

  • #FFEEF9

    #FFEEF9

    oklch(96.6% 0.023 338.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFDE9

    #DDFDE9

    oklch(96.6% 0.043 158.1)

  • #EBFADC

    #EBFADC

    oklch(96.6% 0.042 129)

  • #D5FEF9

    #D5FEF9

    oklch(96.7% 0.043 187.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFDE9

    #DDFDE9

    oklch(96.6% 0.043 158.1)

  • #F8F0FF

    #F8F0FF

    oklch(96.6% 0.022 309.6)

  • #FFEFF1

    #FFEFF1

    oklch(96.5% 0.017 8.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFDE9

    #DDFDE9

    oklch(96.6% 0.043 158.1)

  • #F1F3FF

    #F1F3FF

    oklch(96.6% 0.016 278.5)

  • #FFF0EB

    #FFF0EB

    oklch(96.6% 0.018 39.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFDE9

    #DDFDE9

    oklch(96.6% 0.043 158.1)

  • #EBF5FF

    #EBF5FF

    oklch(96.6% 0.017 248)

  • #FFEEF9

    #FFEEF9

    oklch(96.6% 0.023 338.6)

  • #FFF1E3

    #FFF1E3

    oklch(96.5% 0.024 67.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFDE9, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFDE9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.