#DDFDE4

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.047 151.9), rgb(221, 253, 228).

Aa

Black text reads best on this color (19.24:1).

About this color

#DDFDE4 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.047 and its hue 152°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.028 away. Black text reads best on it, at 19.24:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.047)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.24:1
White text1.09:1

Values

HEX#DDFDE4
RGBrgb(221, 253, 228)
HSLhsl(133, 89%, 93%)
OKLCHoklch(96.4% 0.047 151.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFDE4 1.09:1 Fails Lc 0.0 Not readable
Black text on #DDFDE4 19.24:1 AAA Lc 100.0 Preferred for body text
#DDFDE4 text on white 1.09:1 Fails Lc 0.0 Not readable
#DDFDE4 text on black 19.24:1 AAA Lc -101.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFDE4

    oklch(96.4% 0.047 151.9)

  2. Step 100

    100

    #E2EDE4

    oklch(93.5% 0.017 151.1)

  3. Step 200

    200

    #CAE0CE

    oklch(88.5% 0.034 150.8)

  4. Step 300

    300

    #A4CCAE

    oklch(80.8% 0.06 152.5)

  5. Step 400

    400

    #71B283

    oklch(70.7% 0.096 152.1)

  6. Step 500

    500

    #469E63

    oklch(63% 0.123 152)

  7. Step 600

    600

    #1F894A

    oklch(55.7% 0.134 152)

  8. Step 700

    700

    #0D743B

    oklch(49.1% 0.125 152)

  9. Step 800

    800

    #125E31

    oklch(42.6% 0.103 152.1)

  10. Step 900

    900

    #194D2B

    oklch(37.6% 0.08 151.8)

  11. Step 950

    950

    #102D1A

    oklch(26.9% 0.05 152.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDFDE4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF7E30.042
Deuteranopia (no green cones)#F7F3E50.040
Tritanopia (no blue cones)#D9FCF60.025
Achromatopsia (no color)#F5F5F50.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFDE4

    #DDFDE4

    oklch(96.4% 0.047 151.9)

  • #FFEDFC

    #FFEDFC

    oklch(96.5% 0.028 331.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFDE4

    #DDFDE4

    oklch(96.4% 0.047 151.9)

  • #EEF9D6

    #EEF9D6

    oklch(96.5% 0.047 121.5)

  • #D2FEF5

    #D2FEF5

    oklch(96.4% 0.047 181.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFDE4

    #DDFDE4

    oklch(96.4% 0.047 151.9)

  • #F5F0FF

    #F5F0FF

    oklch(96.3% 0.021 301.1)

  • #FFEEF2

    #FFEEF2

    oklch(96.4% 0.019 1.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFDE4

    #DDFDE4

    oklch(96.4% 0.047 151.9)

  • #EFF3FF

    #EFF3FF

    oklch(96.5% 0.017 271.2)

  • #FFEFEC

    #FFEFEC

    oklch(96.4% 0.018 30.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFDE4

    #DDFDE4

    oklch(96.4% 0.047 151.9)

  • #E9F5FF

    #E9F5FF

    oklch(96.4% 0.019 243)

  • #FFEDFC

    #FFEDFC

    oklch(96.5% 0.028 331.2)

  • #FFF0E4

    #FFF0E4

    oklch(96.4% 0.023 61.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFDE4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFDE4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.