#DDFCE6

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.043 154.6), rgb(221, 252, 230).

Aa

Black text reads best on this color (19.14:1).

About this color

#DDFCE6 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.043 and its hue 155°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.025 away. Black text reads best on it, at 19.14:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.043)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.14:1
White text1.09:1

Values

HEX#DDFCE6
RGBrgb(221, 252, 230)
HSLhsl(137, 84%, 93%)
OKLCHoklch(96.3% 0.043 154.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFCE6 1.09:1 Fails Lc 0.0 Not readable
Black text on #DDFCE6 19.14:1 AAA Lc 99.7 Preferred for body text
#DDFCE6 text on white 1.09:1 Fails Lc 0.0 Not readable
#DDFCE6 text on black 19.14:1 AAA Lc -100.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFCE6

    oklch(96.3% 0.043 154.6)

  2. Step 100

    100

    #E2EDE5

    oklch(93.6% 0.016 154.5)

  3. Step 200

    200

    #CAE0D0

    oklch(88.6% 0.032 154.1)

  4. Step 300

    300

    #A5CCB1

    oklch(80.9% 0.056 154.8)

  5. Step 400

    400

    #72B188

    oklch(70.6% 0.089 154.9)

  6. Step 500

    500

    #499E6A

    oklch(63.2% 0.115 154.5)

  7. Step 600

    600

    #238851

    oklch(55.6% 0.125 154.5)

  8. Step 700

    700

    #127342

    oklch(49.1% 0.115 154.8)

  9. Step 800

    800

    #155E36

    oklch(42.8% 0.096 154.3)

  10. Step 900

    900

    #1A4D2F

    oklch(37.7% 0.075 154.5)

  11. Step 950

    950

    #112D1C

    oklch(27% 0.047 154.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDFCE6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF7E50.040
Deuteranopia (no green cones)#F6F3E70.038
Tritanopia (no blue cones)#D9FBF50.021
Achromatopsia (no color)#F4F4F40.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFCE6

    #DDFCE6

    oklch(96.3% 0.043 154.6)

  • #FFECFA

    #FFECFA

    oklch(96.2% 0.027 334.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFCE6

    #DDFCE6

    oklch(96.3% 0.043 154.6)

  • #ECF8D9

    #ECF8D9

    oklch(96.2% 0.043 124.5)

  • #D3FDF6

    #D3FDF6

    oklch(96.3% 0.044 184.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFCE6

    #DDFCE6

    oklch(96.3% 0.043 154.6)

  • #F6EFFF

    #F6EFFF

    oklch(96.2% 0.022 305.6)

  • #FFEEF1

    #FFEEF1

    oklch(96.3% 0.019 5.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFCE6

    #DDFCE6

    oklch(96.3% 0.043 154.6)

  • #EFF2FF

    #EFF2FF

    oklch(96.3% 0.018 275.6)

  • #FFEFEA

    #FFEFEA

    oklch(96.3% 0.019 38.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFCE6

    #DDFCE6

    oklch(96.3% 0.043 154.6)

  • #E9F4FF

    #E9F4FF

    oklch(96.2% 0.019 248)

  • #FFECFA

    #FFECFA

    oklch(96.2% 0.027 334.9)

  • #FFF0E2

    #FFF0E2

    oklch(96.3% 0.025 65.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFCE6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFCE6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.