#DDFCE2

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.047 150), rgb(221, 252, 226).

Aa

Black text reads best on this color (19.09:1).

About this color

#DDFCE2 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.047 and its hue 150°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.030 away. Black text reads best on it, at 19.09:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.047)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.09:1
White text1.09:1

Values

HEX#DDFCE2
RGBrgb(221, 252, 226)
HSLhsl(130, 84%, 93%)
OKLCHoklch(96.2% 0.047 150)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFCE2 1.09:1 Fails Lc 0.0 Not readable
Black text on #DDFCE2 19.09:1 AAA Lc 99.5 Preferred for body text
#DDFCE2 text on white 1.09:1 Fails Lc 0.0 Not readable
#DDFCE2 text on black 19.09:1 AAA Lc -100.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFCE2

    oklch(96.2% 0.047 150)

  2. Step 100

    100

    #E2EDE4

    oklch(93.5% 0.017 151.1)

  3. Step 200

    200

    #CAE0CE

    oklch(88.5% 0.034 150.8)

  4. Step 300

    300

    #A5CCAC

    oklch(80.8% 0.061 150.1)

  5. Step 400

    400

    #73B280

    oklch(70.7% 0.098 149.9)

  6. Step 500

    500

    #4A9E60

    oklch(63.1% 0.124 150.1)

  7. Step 600

    600

    #268846

    oklch(55.5% 0.134 150.1)

  8. Step 700

    700

    #167437

    oklch(49.2% 0.126 149.8)

  9. Step 800

    800

    #175E2E

    oklch(42.6% 0.104 149.9)

  10. Step 900

    900

    #1C4D29

    oklch(37.6% 0.081 149.6)

  11. Step 950

    950

    #122D19

    oklch(26.9% 0.05 150.3)

Export this scale for Tailwind in the Tailwind colors tool

#DDFCE2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF6E10.042
Deuteranopia (no green cones)#F7F3E30.039
Tritanopia (no blue cones)#D9FBF40.025
Achromatopsia (no color)#F4F4F40.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFCE2

    #DDFCE2

    oklch(96.2% 0.047 150)

  • #FFEBFC

    #FFEBFC

    oklch(96.1% 0.031 330.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFCE2

    #DDFCE2

    oklch(96.2% 0.047 150)

  • #EEF8D5

    #EEF8D5

    oklch(96.3% 0.047 120.3)

  • #D1FDF3

    #D1FDF3

    oklch(96.1% 0.047 179.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFCE2

    #DDFCE2

    oklch(96.2% 0.047 150)

  • #F4EFFF

    #F4EFFF

    oklch(96.1% 0.022 300.2)

  • #FFEDF2

    #FFEDF2

    oklch(96.2% 0.021 358.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFCE2

    #DDFCE2

    oklch(96.2% 0.047 150)

  • #EDF2FF

    #EDF2FF

    oklch(96.1% 0.018 269.1)

  • #FFEEEB

    #FFEEEB

    oklch(96.2% 0.019 29.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFCE2

    #DDFCE2

    oklch(96.2% 0.047 150)

  • #E7F5FF

    #E7F5FF

    oklch(96.3% 0.02 238.7)

  • #FFEBFC

    #FFEBFC

    oklch(96.1% 0.031 330.7)

  • #FFEFE3

    #FFEFE3

    oklch(96.2% 0.024 59.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFCE2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFCE2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.