#DDFBF1

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.034 173.5), rgb(221, 251, 241).

Aa

Black text reads best on this color (19.14:1).

About this color

#DDFBF1 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.034 and its hue 174°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.014 away. Black text reads best on it, at 19.14:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.034)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.14:1
White text1.09:1

Values

HEX#DDFBF1
RGBrgb(221, 251, 241)
HSLhsl(160, 79%, 93%)
OKLCHoklch(96.4% 0.034 173.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFBF1 1.09:1 Fails Lc 0.0 Not readable
Black text on #DDFBF1 19.14:1 AAA Lc 99.7 Preferred for body text
#DDFBF1 text on white 1.09:1 Fails Lc 0.0 Not readable
#DDFBF1 text on black 19.14:1 AAA Lc -100.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFBF1

    oklch(96.4% 0.034 173.5)

  2. Step 100

    100

    #E2EDE9

    oklch(93.7% 0.013 172.4)

  3. Step 200

    200

    #CADFD8

    oklch(88.6% 0.024 173.8)

  4. Step 300

    300

    #A5CABE

    oklch(80.9% 0.043 173.5)

  5. Step 400

    400

    #71AF9D

    oklch(70.7% 0.07 173.9)

  6. Step 500

    500

    #479B85

    oklch(63.1% 0.089 173.7)

  7. Step 600

    600

    #20856E

    oklch(55.5% 0.097 173.5)

  8. Step 700

    700

    #0F715C

    oklch(49.1% 0.09 173.2)

  9. Step 800

    800

    #135C4B

    oklch(42.7% 0.075 173.1)

  10. Step 900

    900

    #194C3F

    oklch(37.8% 0.059 173.3)

  11. Step 950

    950

    #112C25

    oklch(26.9% 0.036 174.4)

Export this scale for Tailwind in the Tailwind colors tool

#DDFBF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F7F10.036
Deuteranopia (no green cones)#F3F3F20.033
Tritanopia (no blue cones)#D7FCF80.011
Achromatopsia (no color)#F4F4F40.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFBF1

    #DDFBF1

    oklch(96.4% 0.034 173.5)

  • #FFEEF4

    #FFEEF4

    oklch(96.4% 0.02 354)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFBF1

    #DDFBF1

    oklch(96.4% 0.034 173.5)

  • #E6F9E5

    #E6F9E5

    oklch(96.3% 0.033 143.9)

  • #DAFAFD

    #DAFAFD

    oklch(96.3% 0.033 203.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFBF1

    #DDFBF1

    oklch(96.4% 0.034 173.5)

  • #FEEDFF

    #FEEDFF

    oklch(96.5% 0.03 324.1)

  • #FFEFED

    #FFEFED

    oklch(96.4% 0.018 26.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFBF1

    #DDFBF1

    oklch(96.4% 0.034 173.5)

  • #F3F1FF

    #F3F1FF

    oklch(96.4% 0.019 292.6)

  • #FFF0E6

    #FFF0E6

    oklch(96.4% 0.021 56.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFBF1

    #DDFBF1

    oklch(96.4% 0.034 173.5)

  • #EDF3FF

    #EDF3FF

    oklch(96.3% 0.017 264.5)

  • #FFEEF4

    #FFEEF4

    oklch(96.4% 0.02 354)

  • #FEF2DA

    #FEF2DA

    oklch(96.4% 0.034 84.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFBF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFBF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.