#DDFBEF

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.035 169.5), rgb(221, 251, 239).

Aa

Black text reads best on this color (19.11:1).

About this color

#DDFBEF is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.035 and its hue 170°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.016 away. Black text reads best on it, at 19.11:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.035)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.11:1
White text1.09:1

Values

HEX#DDFBEF
RGBrgb(221, 251, 239)
HSLhsl(156, 79%, 93%)
OKLCHoklch(96.3% 0.035 169.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFBEF 1.09:1 Fails Lc 0.0 Not readable
Black text on #DDFBEF 19.11:1 AAA Lc 99.6 Preferred for body text
#DDFBEF text on white 1.09:1 Fails Lc 0.0 Not readable
#DDFBEF text on black 19.11:1 AAA Lc -100.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFBEF

    oklch(96.3% 0.035 169.5)

  2. Step 100

    100

    #E2EDE8

    oklch(93.6% 0.013 167.2)

  3. Step 200

    200

    #CADFD6

    oklch(88.5% 0.026 168.2)

  4. Step 300

    300

    #A5CABC

    oklch(80.8% 0.044 170.2)

  5. Step 400

    400

    #72AF99

    oklch(70.6% 0.071 169.5)

  6. Step 500

    500

    #489B80

    oklch(63% 0.092 169.5)

  7. Step 600

    600

    #22866A

    oklch(55.7% 0.1 169.6)

  8. Step 700

    700

    #117158

    oklch(49% 0.093 169.7)

  9. Step 800

    800

    #145C48

    oklch(42.6% 0.077 169.7)

  10. Step 900

    900

    #1A4C3C

    oklch(37.8% 0.061 168.8)

  11. Step 950

    950

    #112C23

    oklch(26.9% 0.037 169.3)

Export this scale for Tailwind in the Tailwind colors tool

#DDFBEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F7EE0.036
Deuteranopia (no green cones)#F3F3F00.033
Tritanopia (no blue cones)#D7FBF70.012
Achromatopsia (no color)#F4F4F40.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFBEF

    #DDFBEF

    oklch(96.3% 0.035 169.5)

  • #FFEDF5

    #FFEDF5

    oklch(96.3% 0.022 348.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFBEF

    #DDFBEF

    oklch(96.3% 0.035 169.5)

  • #E7F9E3

    #E7F9E3

    oklch(96.3% 0.035 140)

  • #D9FBFC

    #D9FBFC

    oklch(96.4% 0.035 198.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFBEF

    #DDFBEF

    oklch(96.3% 0.035 169.5)

  • #FBEDFF

    #FBEDFF

    oklch(96.2% 0.028 318.7)

  • #FFEEEE

    #FFEEEE

    oklch(96.3% 0.018 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFBEF

    #DDFBEF

    oklch(96.3% 0.035 169.5)

  • #F2F1FF

    #F2F1FF

    oklch(96.3% 0.019 289.3)

  • #FFEFE7

    #FFEFE7

    oklch(96.3% 0.02 48.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFBEF

    #DDFBEF

    oklch(96.3% 0.035 169.5)

  • #ECF3FF

    #ECF3FF

    oklch(96.2% 0.018 261.3)

  • #FFEDF5

    #FFEDF5

    oklch(96.3% 0.022 348.7)

  • #FFF1DB

    #FFF1DB

    oklch(96.3% 0.033 79.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFBEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFBEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.