#DDFBEA

Closest named color: Ice (#D6FFFA). oklch(96.2% 0.039 160.8), rgb(221, 251, 234).

Aa

Black text reads best on this color (19.06:1).

About this color

#DDFBEA is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.039 and its hue 161°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.021 away. Black text reads best on it, at 19.06:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.039)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.06:1
White text1.10:1

Values

HEX#DDFBEA
RGBrgb(221, 251, 234)
HSLhsl(146, 79%, 93%)
OKLCHoklch(96.2% 0.039 160.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFBEA 1.10:1 Fails Lc 0.0 Not readable
Black text on #DDFBEA 19.06:1 AAA Lc 99.4 Preferred for body text
#DDFBEA text on white 1.10:1 Fails Lc 0.0 Not readable
#DDFBEA text on black 19.06:1 AAA Lc -100.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFBEA

    oklch(96.2% 0.039 160.8)

  2. Step 100

    100

    #E2EDE7

    oklch(93.6% 0.014 162.5)

  3. Step 200

    200

    #CADFD3

    oklch(88.5% 0.028 160.8)

  4. Step 300

    300

    #A5CBB6

    oklch(80.9% 0.05 160.9)

  5. Step 400

    400

    #73B090

    oklch(70.6% 0.079 160.6)

  6. Step 500

    500

    #4A9C75

    oklch(63% 0.101 160.8)

  7. Step 600

    600

    #25875E

    oklch(55.7% 0.11 161)

  8. Step 700

    700

    #15724D

    oklch(49.1% 0.102 160.8)

  9. Step 800

    800

    #165D3F

    oklch(42.7% 0.085 160.6)

  10. Step 900

    900

    #1B4C36

    oklch(37.6% 0.066 161.2)

  11. Step 950

    950

    #112D20

    oklch(27.1% 0.042 161.5)

Export this scale for Tailwind in the Tailwind colors tool

#DDFBEA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF6E90.038
Deuteranopia (no green cones)#F4F2EB0.036
Tritanopia (no blue cones)#D8FBF60.017
Achromatopsia (no color)#F4F4F40.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFBEA

    #DDFBEA

    oklch(96.2% 0.039 160.8)

  • #FFECF7

    #FFECF7

    oklch(96.1% 0.025 341.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFBEA

    #DDFBEA

    oklch(96.2% 0.039 160.8)

  • #EAF8DD

    #EAF8DD

    oklch(96.2% 0.039 129.6)

  • #D6FBF8

    #D6FBF8

    oklch(96.1% 0.038 190.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFBEA

    #DDFBEA

    oklch(96.2% 0.039 160.8)

  • #F8EEFF

    #F8EEFF

    oklch(96.2% 0.025 311.7)

  • #FFEDEF

    #FFEDEF

    oklch(96.1% 0.02 9.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFBEA

    #DDFBEA

    oklch(96.2% 0.039 160.8)

  • #F0F1FF

    #F0F1FF

    oklch(96.1% 0.019 282.8)

  • #FFEEE8

    #FFEEE8

    oklch(96.1% 0.02 40.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFBEA

    #DDFBEA

    oklch(96.2% 0.039 160.8)

  • #E9F4FF

    #E9F4FF

    oklch(96.2% 0.019 248)

  • #FFECF7

    #FFECF7

    oklch(96.1% 0.025 341.8)

  • #FFF0DF

    #FFF0DF

    oklch(96.2% 0.028 71)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFBEA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFBEA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.