#DDFBE8

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.04 157.8), rgb(221, 251, 232).

Aa

Black text reads best on this color (19.03:1).

About this color

#DDFBE8 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.040 and its hue 158°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.023 away. Black text reads best on it, at 19.03:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.040)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.03:1
White text1.10:1

Values

HEX#DDFBE8
RGBrgb(221, 251, 232)
HSLhsl(142, 79%, 93%)
OKLCHoklch(96.1% 0.04 157.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDFBE8 1.10:1 Fails Lc 0.0 Not readable
Black text on #DDFBE8 19.03:1 AAA Lc 99.3 Preferred for body text
#DDFBE8 text on white 1.10:1 Fails Lc 0.0 Not readable
#DDFBE8 text on black 19.03:1 AAA Lc -100.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDFBE8

    oklch(96.1% 0.04 157.8)

  2. Step 100

    100

    #E2EDE6

    oklch(93.6% 0.015 158.2)

  3. Step 200

    200

    #CADFD2

    oklch(88.4% 0.029 158.6)

  4. Step 300

    300

    #A6CBB4

    oklch(80.9% 0.051 157.8)

  5. Step 400

    400

    #73B18D

    oklch(70.8% 0.083 157.9)

  6. Step 500

    500

    #4B9D70

    oklch(63.2% 0.106 157.3)

  7. Step 600

    600

    #278759

    oklch(55.6% 0.114 158)

  8. Step 700

    700

    #177248

    oklch(49% 0.106 157.6)

  9. Step 800

    800

    #175D3C

    oklch(42.6% 0.088 158.2)

  10. Step 900

    900

    #1C4C33

    oklch(37.6% 0.068 157.8)

  11. Step 950

    950

    #122D1E

    oklch(27.1% 0.044 157.4)

Export this scale for Tailwind in the Tailwind colors tool

#DDFBE8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF6E70.038
Deuteranopia (no green cones)#F5F2E90.037
Tritanopia (no blue cones)#D8FBF50.018
Achromatopsia (no color)#F4F4F40.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDFBE8

    #DDFBE8

    oklch(96.1% 0.04 157.8)

  • #FFECF9

    #FFECF9

    oklch(96.2% 0.027 337.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDFBE8

    #DDFBE8

    oklch(96.1% 0.04 157.8)

  • #EAF8DB

    #EAF8DB

    oklch(96.1% 0.041 128.3)

  • #D5FCF7

    #D5FCF7

    oklch(96.2% 0.041 187.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDFBE8

    #DDFBE8

    oklch(96.1% 0.04 157.8)

  • #F7EEFF

    #F7EEFF

    oklch(96.1% 0.024 309.4)

  • #FFEDF0

    #FFEDF0

    oklch(96.1% 0.02 6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDFBE8

    #DDFBE8

    oklch(96.1% 0.04 157.8)

  • #EFF1FF

    #EFF1FF

    oklch(96.1% 0.019 279.5)

  • #FFEEE9

    #FFEEE9

    oklch(96.1% 0.02 37)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDFBE8

    #DDFBE8

    oklch(96.1% 0.04 157.8)

  • #E8F4FF

    #E8F4FF

    oklch(96.1% 0.02 245.6)

  • #FFECF9

    #FFECF9

    oklch(96.2% 0.027 337.1)

  • #FFEFDF

    #FFEFDF

    oklch(96.1% 0.027 67.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDFBE8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDFBE8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.