#DDF8F3

Closest named color: Ice (#D6FFFA). oklch(95.8% 0.029 183.4), rgb(221, 248, 243).

Aa

Black text reads best on this color (18.79:1).

About this color

#DDF8F3 is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.029. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.018 away. Black text reads best on it, at 18.79:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.029)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.79:1
White text1.11:1

Values

HEX#DDF8F3
RGBrgb(221, 248, 243)
HSLhsl(169, 66%, 92%)
OKLCHoklch(95.8% 0.029 183.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDF8F3 1.11:1 Fails Lc 0.0 Not readable
Black text on #DDF8F3 18.79:1 AAA Lc 98.4 Preferred for body text
#DDF8F3 text on white 1.11:1 Fails Lc 0.0 Not readable
#DDF8F3 text on black 18.79:1 AAA Lc -99.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDF8F3

    oklch(95.8% 0.029 183.4)

  2. Step 100

    100

    #E2ECEA

    oklch(93.5% 0.011 182.9)

  3. Step 200

    200

    #CBDEDA

    oklch(88.5% 0.021 181.8)

  4. Step 300

    300

    #A7C9C3

    oklch(80.9% 0.037 183.5)

  5. Step 400

    400

    #76ADA4

    oklch(70.7% 0.059 183.3)

  6. Step 500

    500

    #4F998E

    oklch(63.2% 0.076 183)

  7. Step 600

    600

    #2E8378

    oklch(55.6% 0.082 183.2)

  8. Step 700

    700

    #1F6F65

    oklch(49.2% 0.077 183.1)

  9. Step 800

    800

    #1D5A52

    oklch(42.6% 0.063 183.1)

  10. Step 900

    900

    #1F4A44

    oklch(37.7% 0.049 183.3)

  11. Step 950

    950

    #132B28

    oklch(26.8% 0.031 185.1)

Export this scale for Tailwind in the Tailwind colors tool

#DDF8F3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5F5F30.031
Deuteranopia (no green cones)#F0F1F30.029
Tritanopia (no blue cones)#D6F9F60.009
Achromatopsia (no color)#F2F2F20.029

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDF8F3

    #DDF8F3

    oklch(95.8% 0.029 183.4)

  • #FFEBF0

    #FFEBF0

    oklch(95.7% 0.023 0.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDF8F3

    #DDF8F3

    oklch(95.8% 0.029 183.4)

  • #E3F7E8

    #E3F7E8

    oklch(95.7% 0.029 153.4)

  • #DCF7FD

    #DCF7FD

    oklch(95.8% 0.029 212.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDF8F3

    #DDF8F3

    oklch(95.8% 0.029 183.4)

  • #FEEAFA

    #FEEAFA

    oklch(95.8% 0.03 332.5)

  • #FFEDE8

    #FFEDE8

    oklch(95.9% 0.021 36)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDF8F3

    #DDF8F3

    oklch(95.8% 0.029 183.4)

  • #F4EEFF

    #F4EEFF

    oklch(95.9% 0.023 302)

  • #FFEEDF

    #FFEEDF

    oklch(95.9% 0.027 64)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDF8F3

    #DDF8F3

    oklch(95.8% 0.029 183.4)

  • #EDF1FF

    #EDF1FF

    oklch(95.9% 0.019 273.2)

  • #FFEBF0

    #FFEBF0

    oklch(95.7% 0.023 0.5)

  • #F8F1DC

    #F8F1DC

    oklch(95.8% 0.029 91.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDF8F3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDF8F3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.