#DDF7EE

Closest named color: Ice (#D6FFFA). oklch(95.5% 0.03 172.9), rgb(221, 247, 238).

Aa

Black text reads best on this color (18.61:1).

About this color

#DDF7EE is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.022 away. Black text reads best on it, at 18.61:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.61:1
White text1.12:1

Values

HEX#DDF7EE
RGBrgb(221, 247, 238)
HSLhsl(159, 62%, 92%)
OKLCHoklch(95.5% 0.03 172.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDF7EE 1.12:1 Fails Lc 0.0 Not readable
Black text on #DDF7EE 18.61:1 AAA Lc 97.8 Preferred for body text
#DDF7EE text on white 1.12:1 Fails Lc 0.0 Not readable
#DDF7EE text on black 18.61:1 AAA Lc -98.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DDF7EE

    oklch(95.5% 0.03 172.9)

  2. Step 100

    100

    #E3ECE9

    oklch(93.5% 0.01 174.3)

  3. Step 200

    200

    #CCDED8

    oklch(88.5% 0.021 173.9)

  4. Step 300

    300

    #A9C9BE

    oklch(80.9% 0.038 172.5)

  5. Step 400

    400

    #79AD9D

    oklch(70.6% 0.06 173.4)

  6. Step 500

    500

    #539985

    oklch(63.1% 0.078 173.1)

  7. Step 600

    600

    #34836E

    oklch(55.5% 0.084 172.8)

  8. Step 700

    700

    #256F5C

    oklch(49.1% 0.079 172.7)

  9. Step 800

    800

    #215B4B

    oklch(42.8% 0.066 171.9)

  10. Step 900

    900

    #214A3F

    oklch(37.6% 0.05 173.7)

  11. Step 950

    950

    #142C25

    oklch(27.1% 0.033 172.8)

Export this scale for Tailwind in the Tailwind colors tool

#DDF7EE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5F3EE0.031
Deuteranopia (no green cones)#F0F0EF0.029
Tritanopia (no blue cones)#D8F8F40.009
Achromatopsia (no color)#F1F1F10.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDF7EE

    #DDF7EE

    oklch(95.5% 0.03 172.9)

  • #FFE9F1

    #FFE9F1

    oklch(95.4% 0.026 353.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDF7EE

    #DDF7EE

    oklch(95.5% 0.03 172.9)

  • #E5F6E3

    #E5F6E3

    oklch(95.5% 0.031 142.3)

  • #DAF6F9

    #DAF6F9

    oklch(95.4% 0.029 204.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDF7EE

    #DDF7EE

    oklch(95.5% 0.03 172.9)

  • #FAEAFC

    #FAEAFC

    oklch(95.5% 0.029 322.4)

  • #FFEBE9

    #FFEBE9

    oklch(95.5% 0.022 24.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDF7EE

    #DDF7EE

    oklch(95.5% 0.03 172.9)

  • #F0EDFF

    #F0EDFF

    oklch(95.4% 0.024 293.6)

  • #FFECE0

    #FFECE0

    oklch(95.5% 0.026 54.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDF7EE

    #DDF7EE

    oklch(95.5% 0.03 172.9)

  • #E9F0FF

    #E9F0FF

    oklch(95.4% 0.022 265.8)

  • #FFE9F1

    #FFE9F1

    oklch(95.4% 0.026 353.5)

  • #FAEFDA

    #FAEFDA

    oklch(95.5% 0.03 83.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDF7EE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDF7EE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.