#DDF6EE

Closest named color: Ice (#D6FFFA). oklch(95.3% 0.028 174.5), rgb(221, 246, 238).

Aa

Black text reads best on this color (18.49:1).

About this color

#DDF6EE is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.024 away. Black text reads best on it, at 18.49:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.49:1
White text1.13:1

Values

HEX#DDF6EE
RGBrgb(221, 246, 238)
HSLhsl(161, 58%, 92%)
OKLCHoklch(95.3% 0.028 174.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDF6EE 1.13:1 Fails Lc -7.3 Not readable
Black text on #DDF6EE 18.49:1 AAA Lc 97.4 Preferred for body text
#DDF6EE text on white 1.13:1 Fails Lc 0.0 Not readable
#DDF6EE text on black 18.49:1 AAA Lc -98.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F6F5

    oklch(97% 0.004 179.7)

  2. Step 100

    100 (this color)

    #DDF6EE

    oklch(95.3% 0.028 174.5)

  3. Step 200

    200

    #CCDED8

    oklch(88.5% 0.021 173.9)

  4. Step 300

    300

    #A9C9BF

    oklch(80.9% 0.037 174.5)

  5. Step 400

    400

    #7AAD9E

    oklch(70.7% 0.058 174.3)

  6. Step 500

    500

    #569886

    oklch(63% 0.074 174.3)

  7. Step 600

    600

    #378370

    oklch(55.7% 0.081 174.2)

  8. Step 700

    700

    #296F5E

    oklch(49.2% 0.075 174.3)

  9. Step 800

    800

    #245A4D

    oklch(42.7% 0.061 175)

  10. Step 900

    900

    #234A40

    oklch(37.7% 0.048 174.9)

  11. Step 950

    950

    #152B25

    oklch(26.9% 0.03 174.4)

Export this scale for Tailwind in the Tailwind colors tool

#DDF6EE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4F3EE0.030
Deuteranopia (no green cones)#EFEFEF0.028
Tritanopia (no blue cones)#D8F7F30.008
Achromatopsia (no color)#F0F0F00.028

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDF6EE

    #DDF6EE

    oklch(95.3% 0.028 174.5)

  • #FFE8F0

    #FFE8F0

    oklch(95.2% 0.027 354.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDF6EE

    #DDF6EE

    oklch(95.3% 0.028 174.5)

  • #E4F5E4

    #E4F5E4

    oklch(95.3% 0.029 145.3)

  • #DBF5F8

    #DBF5F8

    oklch(95.2% 0.027 205.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDF6EE

    #DDF6EE

    oklch(95.3% 0.028 174.5)

  • #F9E9FA

    #F9E9FA

    oklch(95.2% 0.028 324)

  • #FFEAE8

    #FFEAE8

    oklch(95.3% 0.023 24.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDF6EE

    #DDF6EE

    oklch(95.3% 0.028 174.5)

  • #F0EDFF

    #F0EDFF

    oklch(95.4% 0.024 293.6)

  • #FFEBDE

    #FFEBDE

    oklch(95.3% 0.028 55.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDF6EE

    #DDF6EE

    oklch(95.3% 0.028 174.5)

  • #E8F0FF

    #E8F0FF

    oklch(95.4% 0.022 263.2)

  • #FFE8F0

    #FFE8F0

    oklch(95.2% 0.027 354.5)

  • #F8EEDB

    #F8EEDB

    oklch(95.2% 0.027 83.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDF6EE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDF6EE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.