#DDF6EB

Closest named color: Ice (#D6FFFA). oklch(95.2% 0.03 167.5), rgb(221, 246, 235).

Aa

Black text reads best on this color (18.45:1).

About this color

#DDF6EB is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.025 away. Black text reads best on it, at 18.45:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.45:1
White text1.13:1

Values

HEX#DDF6EB
RGBrgb(221, 246, 235)
HSLhsl(154, 58%, 92%)
OKLCHoklch(95.2% 0.03 167.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDF6EB 1.13:1 Fails Lc -7.5 Not readable
Black text on #DDF6EB 18.45:1 AAA Lc 97.2 Preferred for body text
#DDF6EB text on white 1.13:1 Fails Lc 0.0 Not readable
#DDF6EB text on black 18.45:1 AAA Lc -98.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F7F5

    oklch(97.2% 0.006 170.4)

  2. Step 100

    100 (this color)

    #DDF6EB

    oklch(95.2% 0.03 167.5)

  3. Step 200

    200

    #CCDED6

    oklch(88.5% 0.022 167.4)

  4. Step 300

    300

    #AAC9BC

    oklch(80.9% 0.038 168.1)

  5. Step 400

    400

    #7BAD99

    oklch(70.6% 0.061 167.9)

  6. Step 500

    500

    #569980

    oklch(63.1% 0.079 167.7)

  7. Step 600

    600

    #398369

    oklch(55.5% 0.085 167.5)

  8. Step 700

    700

    #2A6F57

    oklch(49.1% 0.08 167.1)

  9. Step 800

    800

    #255A48

    oklch(42.6% 0.065 168.2)

  10. Step 900

    900

    #234A3C

    oklch(37.6% 0.051 168)

  11. Step 950

    950

    #162C23

    oklch(27.1% 0.033 165.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDF6EB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5F2EB0.031
Deuteranopia (no green cones)#F0EFEC0.029
Tritanopia (no blue cones)#D8F6F30.012
Achromatopsia (no color)#F0F0F00.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDF6EB

    #DDF6EB

    oklch(95.2% 0.03 167.5)

  • #FFE8F3

    #FFE8F3

    oklch(95.3% 0.029 347.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDF6EB

    #DDF6EB

    oklch(95.2% 0.03 167.5)

  • #E6F4E1

    #E6F4E1

    oklch(95.2% 0.029 137.4)

  • #D9F6F6

    #D9F6F6

    oklch(95.2% 0.03 196.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDF6EB

    #DDF6EB

    oklch(95.2% 0.03 167.5)

  • #F8E9FD

    #F8E9FD

    oklch(95.2% 0.031 317.7)

  • #FFE9E9

    #FFE9E9

    oklch(95.2% 0.024 17.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDF6EB

    #DDF6EB

    oklch(95.2% 0.03 167.5)

  • #EEEDFF

    #EEEDFF

    oklch(95.2% 0.024 288.5)

  • #FFEAE0

    #FFEAE0

    oklch(95.1% 0.027 47.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDF6EB

    #DDF6EB

    oklch(95.2% 0.03 167.5)

  • #E6F0FF

    #E6F0FF

    oklch(95.2% 0.023 258.4)

  • #FFE8F3

    #FFE8F3

    oklch(95.3% 0.029 347.1)

  • #FBEDD9

    #FBEDD9

    oklch(95.2% 0.03 77)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDF6EB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDF6EB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.